So Mininova is Dead ?

i was not necessarily talking about the gaming industry, but about everything that can be pirated.

For example, Counting Crows ‘leaked’ a few songs onto lots of blogs before releasing their new CD. Result: Their CD was number 1 on Amazon and iTunes 3 weeks before release.

sorry, double post.

So what do you propose they do for games eh? Leak the whole thing by accident?

While I wouldn’t use the word “embrace,” I certainly agree with him that the gaming industry needs to confront piracy and work at making purchasing a game legally more choiceworthy.

Get rid of difficult DRM (platforms like Steam are a step towards this,) or as someone said earlier, offer additional content for legally purchased games (see L4D and TF2) and the like.

It’s unfortunate that we should have to offer incentives for people to buy things legally, but that’s the way it is.

Of course not. I’ve got lots of ideas for this, but sadly every single one of them is unviable.

also, what i am proposing is the industry figuring out ways to get this done, not me.

:facepalm::facepalm::facepalm::facepalm:

Easier said than done.

If its so obvious as you and several others have purported, could you please explain to me why exactly piracy is killing the PC gaming industry?

And please, make any more grandiose statements about other people’s living situations and I’ll have to slap you in the face on behalf of them.

At least we’re downloading games and not taking out sub-prime mortgages to pay for our gaming habits?

I know what he’s trying to get at. He’s saying “hey, why don’t we listen to why people download games and actually try to solve the problem of piracy, rather than just trying to invent even more obtuse and intrusive ways of dealing with the problem”.

I’d say they’ve legally done just about as much as they can (unless you’re thinking of some of the borderline Big Brother schemes they’re bringing in in Australia to monitor internet usage), I think the focus needs to be more on practicality. Things like to Direct2Drive and Steam are obviously huge steps towards that goal, but more needs to be done.

You know, being less abrasive in your posts would make this conversation a thousand times more bearable.

But as a comparable example, how about releasing the first level of a game as a demo?

And FYI, the leak wasn’t accidental. Artists do it on purpose to boost CD sales.

Because of piracy, there’s no need to buy a game. You can just download a torrent file.
Developers have every right protect their products, but they’re not doing a good job at it. As a result, developers are slowly moving away from the PC and towards consoles, where it is much harder to pirate games.

Have ANY of you taken ANY economics classes? This is basic stuff!

Can you please provide me an example of where a developer has not released a game on PC BECAUSE of game piracy on PCs?

Game piracy on consoles is, or soon will be, just as widespread as on PCs. Why else did Nintendo just release a Homebrew-killing system update?

Don’t trivialise the causal link by dismissing it as “obvious”. Its contingent to your entire case and actually needs to be explored before you can just claim that “oh noes! all your base are belong to piraters”.

Alan Wake going from a huge upcoming PC game to an XBox 360 exclusive, Epic switching to consoles, Crysis 2 going multiplatform, Modern Warfare 2 dropping support for dedicated servers (but the matchmaking system works fine so I don’t care), Starcraft II dropping support for LAN (though I don’t give a shit about LAN so no big loss for me). Yeah, I’m pretty sure piracy has somthing to do with all of these.

You see? You can CONTROL piracy on consoles!

The principle is the same, which was my entire point.
Things don’t work in a world where people believe that in a trade, their end of the bargain is optional.

I believe I followed that statement with a few things that could be done - such as Steam, as you said, or updates for legally bought games, i.e. TF2.
Unfortunately, not everybody holds the above principle in as high regard as John and I do, so more laws prohibiting something would be fairly ineffective. Instead, incentives must be given: buying games legally must be more choiceworthy than pirating them.

Why are you people so pro piracy? Yes, I pirate, but at least I accept that what I’m doing is illegal and morally wrong. Stop trying to blame the developers for their games not being good enough, or for the games being to expensive, or whatever your shitty excuse is.
The fact of the matter is, you are too cheap or lazy to buy games, so you download them instead.

…and you’re no better.

When did I say I was.

You didn’t. I was just making sure you know that.

Good news guys, demonoid is back up!

fix’d

Neato, kind of a nostalgia moment from high school when I first found out about it…

cool
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sory

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.