So Dear Esther is Porting...

The original DE is still a fantastic mod; you should get it anyway.

Perhaps…

Really? I never saw a woman on the island at all. And I played the thing twice.

What?
You definitely would have had seen her once at the end right at the aerial.

Pics or it didn’t happen.

You guys are kidding me. You see the ghost of Esther walking all over the place

For me, she was mostly standing in a place and then disappeared. I don’t remember seeing her walking. But yeah. She was definitely in a abandoned house before I got in, on a rock overlooking the sea after the caves and of course near the radio antenna at the end.
Maybe the mod was broken for me and there was some problem with path calculation for the npc.

I’ve never seen her at all. I actually rather liked the fact that there wasn’t a ghost when I played it- just lonely cliffs, cryptic drawings, and the fragmented ramblings of a man breaking down. Something about that just resonates with me.

https://steamcommunity.com/profiles/76561197998793085/screenshots/?tab=public&showdate=1&filter=shortcut_901
I accidentaly deleted the first sighting where she walks away behind some cliffes but i think those will do just as fine. I no clipped to her to make better screenshots. In game you can only see her from a distance.

eew.

Yeah, I can’t wait to see her redone.

Hoping for a Fake Factory make-over?

God, that would be amusing to watch.

Boobs everywhere.

hoping for a not-recycled-from-the-fucking-game model.

FF would be lol tho.

God, no. Not in THIS game.

Prepare for giant bridge and perfectly landed boeing.

I don’t get the hate torwards the bridge. The original maps when overlapped has a bridge right there doesn’t it?

In fact, all FF’s map updates I liked. It was EVERYTHING ELSE that was shit.


What do you say now?

How can I choose to have these maps with the bridges and the planes? I once downloaded the version 10.42 and there was nothing but new textures and grass, and it was night.

What fucking version is that? cuz that’s not what I saw. What I saw didn’t look too good either, but not that bad.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.