Looks like the gravity gun gimmicks of HL2 + that game where you have that time suit + Bioshock. Doesn’t really seem interesting or different enough to get much further looks from me.
Just completed the game, the endings really fuck with your head.
It’s not the greatest game I have played but I recommend it.
It’s nothing overly unique, but so far I haven’t felt compelled to stop playing due to a seriously poor choice in gameplay or story.
I do feel I have to use the “pathfinder” ability way to frequently (I forget what it’s actually called) because sometimes the level design doesn’t very clearly demonstrate where you’re suppose to go or how you’re suppose to use a box to climb a fence.
I had the same problem.
I remember seeing it in a game informer a few months back. looks cool to me.
It’s Marky Mark from Shooter ‘shooting’ a soccer player.
Games like this are always ruined by getting too many guns.
I haven’t played it yet, but my prediction: This game would be infinitely more fun if it were changed so the protagonist never picks up a gun and has to MacGyver his way through with the Glove-Time-Machine thing. I mean, imagine Batman: Arkham Asylum with guns; it would suck.
Yes, but correct me if I’m wrong. Batman: Arkham Asylum was a 3rd person game designed for stealthier gameplay and still had a large array of hand-to-hand combat.
If you removed the guns from Singularity with how it’s currently designed it wouldn’t be much fun because the TMD is barely combat usable and the atmosphere isn’t good enough to sustain the game.
Anyway, my brother and I both just beat the game and neither of us can figure out the ending. Two of them make sense and are pretty straight-forward, but the one that primarily focuses on Renko is a bit… confusing.
Spoilers in ending Questions
Ok, so when you go back in time to kill yourself, two things:
- Why doesn’t Devichev pick up the gun on the floor and shoot you in the back? He has plenty of time to do so.
- Once you are in the past, why shoot yourself and create a weird paradox? Just shoot Devichev off your back and you’d be good to go.
And then question about the beginning:
If the singularity isn’t built until after you move backwards through time, what causes the initial “Singularity Burst” that allows you to save Devichev? It can’t just be the E99 everywhere, because the later story seems to imply that it’s the singularity destabilization that causes full time destabilization.
End Spoilers
I don’t really see anything in this game that would be interesting or a new experience unfortunately, did see it start of 09 and thought it looked cool but now it’s like eh.
I was reading up on it, and the TMD that you use in the game ends up feeling pretty gimmicky because you can ONLY use it on certain things.
@Maxey, Jedi Academy and the X-Men Legends games were good too, but yeah, most of their shit stinks
It actually is a really solid game. Although I personally wouldn’t pay full retail price, wait for a sale on steam. Although its nothing majorly original it combines successful elements quite well. It rarely feels repeative. It has a good storyline imho and actually one of the endings the one I consider the “Evil” one (although that’s up for debate) I find deliciously ironic. This threads only criticism of it is that it lacks major originality but there have been pleaty of other things that borrow many elements and still was great.
Singularity is really interesting game. I purchased the PC version last week. The end of the game is really interesting as well as many other features.