shit i made low poly normal test, riged,no eyes,temp.
im useing an app that creates normals from high def mesh to low mes uv. but i cant transfer the textures that i paint in zbrush. if anyone knows about an app/pluggin that can export textures and normals from zbrush to a retopology, pleas let me kno. its the thirdone
Looks like H1 Cortana with an anime chin. Normal looks crispy
A logo I made for the machinima Custom Loadout contest
Here’s a video I made with it:
https://www.youtube.com/watch?v=ktR9tXKu0Wo
Also edited the newest DBD Director’s Cut teaser:
https://www.youtube.com/watch?v=15qwMH073dM
The first one reminds me of April from TLJ.
I made a gallery with some scripts in Flash CS5. I AM A CODING GOD MWAHAHAHA…
https://dl.dropbox.com/u/4259709/stage%204%20-%20gallery%20with%20code.swf
p.s. There’s a mouse-over at the bottom of the screen…
You should make it somehow obvious that there is a mouse over. Also if you move your mouse out of the box before it finishes the animation, it’s stuck there until you mouse over it again.
seconf point I’m not too bothered 'bout, first one I knew of, but couldn’t be bothered to change. It easily met the submission requirements of the coursework it was for, and that’s good enough for me
now reprogram it in AS3. I’ll be back here in 3 years.
It is AS3
:fffuuu:
:evil:
I don’t think you know what an edit is.
you misunderestimate me
It looks pretty good but FOR THE LOVE OF GOD GET RID OF THE LENS FLARE (In the video it looks OK but in it’s not doing the static logo any good)
either the guy in your avatar or george bush without hair
I would say Bush as well
I cannot draw very well
here have this. The yellow tint is part of the camera filter or something.
Yup.

