Andef Greisjiken.
Is this thread a “press random buttons thread” now, or what?
Apologies for wanting privacy?
Heh, I was joking man. 
It’s a good logo; when your name is next to it; otherwise it’s nigh-on impossible to distinguish the letters. 
My name is Sean Ramirez and everyone knows
You don’t see chumps stealing my identity
hi i’m john ramirez please send me money for my art
what is your paypal
Everyone has a different level of comfort.
sent you about 7k euro
that’s not enough :hmph:
my pencil costs more than that, come on man
(also euros*)
what park of K do you not understand? And no I’m sticking with euro for plural, I saw Julian Barrat do it on TV
Hey all =)
I made a new GunGame map for Counter-Strike 1.6 and want to show you the final work. gg_ng_fractal is a tribute to the Unreal Tournament map DM_fractal. It’s a very small map for 2 - 20 player and with some features. Gravity zones, 100 hp crystal (2 min spawn) and a trap =D
You can download it from GameBanana if you want to give it a try. ^^ >> gg_ng_fractal.
Here are some Screens
[align=center]
[/align]
The map runs under 550 wpoly. 80% of the geometry is made of 112 x 112 and 224 x 224 blocks. So … it took only 20- 30 seconds to compile =D
thatsthejoke.png
Did you know it would theoretically go even faster if you made the blocks 128x128 and 256x256???
Or maybe I am just dumb. :retard:
Work in progress (click for full size)
Incredibly sexy.
Thats what i also thought for years. But then i heard that the compiler will cut the maps while compiling in 224 x 224 areas for vis. So i tested this with a cave just out of 256 x 256 Textures and blocks. They where cut in 224 x 224 pieces. So since i use this dimensions for textures and blocks, vis runs faster and mapping is extreme easy ^^
Maybe there is a way to tell the compiler to cut all in 256 x 256 pieces but … i dont know =(
[COLOR=‘Red’]NEW GIB MODEL.[/SIZE] Posted in the COMMUNITY PROJECTS thread.