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Haha it really wasn’t meant to be a moonwalk. Samzala and Triggs told me to take my regular walkcycle and tween him backwards. Real one is here.
https://dl.dropbox.com/u/6622687/frankenska.swf
I’m planing to add a moving background and this is also my first attempt at full body frame by frame animation.

Make his feet leave the ground.

I wanted to make them kinda scuffle and slide on the ground, not as much lift. I didn’t want him looking like he’s marching around had a broomstick shoved up his ass.

I thought you were trying to make him moonwalk but all I hear is slide and scuffle and shit.

to me it looks like a Frankenstein Monster Walk Cycle, Complete with feet shuffling.
There’s little to that “moonwalk” that even Resembles the Moonwalk

Work in progress of a ball I’m making for a ballgame in UDK. Don’t mind the bad quality, this is coming directly from the actual editor. The holes in the frame will be filled with glass in the future.

hey gaiz i writted an awsm java program
https://dl.dropbox.com/u/8952199/dicks.jar

<–

You code the dicks I code the holes:


choose wisely!

My latest is a video done with Garry’s Mod and a shitload of after effects.

wow thats almost as good as my program well done
[COLOR=‘Black’]But really, that’s awesome.

I’m not uploading it to DA until it’s finished but here’s the first part.

Made A Jack-O-Lantren

Car Vore: My car, Lilly, is gonna eat me… cuz I’m tiny. XD I did this just for you Ramirezoid.

Not much, but meh.

My latest is a reskin of the Stalker (HL2) for Halloween. I did it 2 days ago, I’m just a bit late to post it here.

Downloads:

Gmod.org

FPSBanana

I also made a rushed Halloween video for a competition, As Ramirezoid perfectly stated: “The posing is just lousy, but the effects are stellar.
So here it is.

28 weeks soundtrack FTW

My latest would be me making a house crush a bunny in the Slow and Steady Alice program our school uses to teach our class to program.

My latest would be renders of every monster from Doom and Doom 2 in ballpoint pen. Haven’t scanned 'em yet.

It’s actually the Metro 2033 version. :wink:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.