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meh.

I made myself a lamp!

That’s pretty damn awesome. What are the light bulbs made of? They look like puffer fish :slight_smile:

Only complaint is how messy the base is. It looks like it’d leave black marks on that carpet.

Nice layer of shiny black paint could do it some good.

Also, super badass looking, make me one?

Thank you!

The lightbulbs are just regular, ya know, lightbulbs, with a layer of silicone-“peaks” on them. It was a lot of fun making them tho! :smiley:

And yeah, the base does look a little messy, but it’s better if you see it in person. Also I didn’t want any paint on it, cuz it was supposed to look a bit battered up! After all, I got the inspiration from watching 28 days later! :slight_smile: So instead of painting, I created these “color-distortions” by heating the metal up, and then I just finished it with a layer of lacquer.

The result wasn’t really why I made it, I just thought it would be fun to tweak the basic idea of how a lamp should look like! :stuck_out_tongue: And the best part is that my school paid for all of it!

EDIT: But no, I can’t make one for you, all the equipment is at my old school, sorry… :frowning:

lol, I thought it’s rendered :smiley:

If I could model that well, I’d be pretty darn good!

Anyway, a closeup on the base:

That would be even cooler if you threw it at someone and they swallowed it. Then you could see the three pufferfishbulbs glowing in the dark.

Very nice creations :stuck_out_tongue: , i have made some Counter-strike 1.6 and CZ maps, also Counter-Strike Source Stargate maps and creating a mod atm but i don’t think they compare to what i see here :stuck_out_tongue: i look forward to seeing more :stuck_out_tongue:

:smiley: Swallowing that thingt isn’t really the healthiest thing to do…

Junk1e, pics please!

Screenshots of a game I’m making. (Since June 3rd)

You program bots and you fight them against bots other people programmed.

Been done before, but I didn’t hear of any such games when I first thought up the concept.

I got some very positive response so far.

Next up, gametypes and a website.

Uses Allegro for visuals, all the source code is completed. Still has a number of bugs I believe, but most of the issues belong to the AI.
Battlefield AI
Copy the source code or try to sell it, and you will have trouble.
Also did some testing, got a few crashes, but didn’t bother looking into why.

PS, amateur web dev talking, but would you mind if I took my hand to the website, if you don’t like, you can scrap it, but I’d like to do a bit of design.

What happens when the light bulb burns out?

I was more concerned about the silicone layers melting, if that’s even possible.

Nah, it wont melt. Trust me, I’ve had it on for like ten hours straight by now! The bottle said heat resistant, and apparently, this time the bottle didn’t lie… The first 2 hours did result in a very bad smell of burning silicone though. But it did harden the silicone in some way, cuz since then the bulbs have worked perfectly. (some kind of chemical reaction inside the silicone, I guess?)

When a lightbulb burns out, I’ll either just make a new one, or go look for new, fun types of lightbulbs. :stuck_out_tongue:

Looking good, Trilby! Is the programming (of bots) easy? Otherwise it could get a bit frustrating to play…

Here is my latest weapon. The HK 416
https://rayne.hellawack.net/api/query?t=flash_popup&popup=1&url=https://rayne.hellawack.net/downloads/flyguy_-_Heckler_Koch_416.swf?popup=1&h=375&w=600

And also a little animation I did yesterday.

https://rayne.hellawack.net/api/query?t=flash_popup&popup=1&url=https://rayne.hellawack.net/downloads/flyguy_-_Diving.swf?popup=1&h=500&w=550

Yeah. Yeah, it’s pretty easy.

The game’s made in a novice program called Game Maker.
It has its own language conveniently called Game Maker Language.
That language is designed for game dev.
I let the player write scripts in it, that are imported&parsed from external text files.
I adapted it for AI-writing by adding certain functions and disallowing many others.

I used it because I wanted to jump right into making the game, instead of worrying about the engine. It’s very user-friendly. Which is good for me, and even better for the players.

I installed Dev-CPP + Allegro, took a look.

The bot code is very different, C++ being at least two levels lower than GML.
However! The functions you use for AI are very similar: getAngleDifference, getAngleTo, DistanceBetween… they all have analogous functions in my bot-language, some native to GML, others that I’ve added.

Good job. It’s a little dry to look at while playing, but oh well. It’s the thinking that counts.

Hmm. So long as I don’t owe you anything. The game’s freeware and my hobby, so it’s not like I’d pay for someone to help me out.
Especially since web dev is one of my stronger skills when it comes to programming.
Are you thinking of working on the PHP+SQL manipulation part of it, or on the CSS + graphics “look” part?
If you’re still interested, do you have any examples (web) I could see?

enough blah blah blah

I re-drew Dan and Yu 's robots from Battlefield AI, programmed them, and put them in my game.
Is this fine with you?

I didn’t write the program, and you’re right, it’s pretty basic, but it was a final project on a tight schedule that my friend did.

As for the web site, I don’t know the PHP or SQL backend so well, I’m more of a front end guy. I don’t have anything on the web (as I said, amateur), but when you come up with what would be on each page, I’d like to give it a try making it, just copy-paste your words into my format basically. Problem I have with making web pages is I never have any content to put into them, so it’s always just repeated paragraphs of gibberish, which is never fun to make. I just want to do it for fun mostly, no money involved.

And yeah, I don’t have a problem with it. A bunch of the AI’s are pretty crappy, but Chris’s is definitely the best, and Yu is a close second.

What was your idea behind the AI’s? Would you make your own language, or do what Chris did and make a header file for each?

PHP/MySQL is easy.
maybe I help you a bit, maybe.

I’m sure I could learn it, I’ve never looked at it though, that’s why.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.