Show off your EVERYTHING

Thanks, I wasn’t going to sleep tonight anyway. :fffuuu:

Reminds me of a Spore creature.

modeled, textured, lightning with 3Ds Max, took me 4 months to complete !

https://www.facebook.com/media/set/?set=a.10151730014448868.613361.824838867&type=3

Outstanding work! I love Egyptian style buildings

Moar HEV. Boring minor stuff, really.




Still plenty of changes to be made.

Wooooo

It is so hard to get motivated to draw for me…

Her right boob looks larger than her left.

sorry to break it to ya turbovirgin, but everyone has one boob bigger than the other. I’m not joking. That’s how humans work

Yeah, turbovirgin. Nice. Except I happen to live with my girlfriend. I can tell you I’ve never seen a pair of boobs that out of proportion and unless he’s attempting to make some kind of statement I’m only pointing it out so that it can be improved.

I’m sorry if I insulted your dream girl drawing there, Ram.

apology accepted

Well it is just fanart of a non-human character

you love big boobs on anime characters ha Fong ?

Doesn’t matter if He Likes it.

Just matters if the Target audience likes it.

Logo I’m working on. What do y’all think? :slight_smile:

The fireball looks out of place. The gradient should be subtler or non-existant.

Good point. The rest of the image is composed of flat colors and the fireball has a gradient. I’ll see what I can do once I wake up tomorrow. However, I do want the sheep to basically be a fireball with a sheep’s head and hooves.

How about the text?

It’s fine, I guess. Not sure about the font though, and you need to widen the stroke a bit.

toy with the leading/spacing etc if you’re gonna take the font route.
I’d make the PRODUCTIONS closer upward to the FLAMING SHEEP so it looks more even and centered

Slow motion is awesome. Cranking up the power of the gun a little bit, the recoil is beginning to get wicked:
https://www.youtube.com/watch?v=Ngv1sZJJwyY
That shot was a potato which punched a perfect hole through 3/4" inch plywood and left a crater in the ground.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.