Shouldn't the hole in Blast Pit be burning?

The hole that the Tentacle comes out of gets shot at with a giant laser beam right, so why is the ladder and surrounding metal just normal colour? I think that you should just put in the red hot textures on the bars around it to make it look more like it has just been shot at with a giant laser.[attach=4878,none,1440][/attach]

It was a rocket engine (“Fire… the rocket engine…! Destroy the damned thing before it grows any larger! …Dyah!!!”) not a giant laser.

The way I took this scene in both the original Half-Life and in Black Mesa is that the rocket engine cooked the poor defenseless tentacle monster (you monster!) from the inside while not affecting the surrounding environment. So, while the insides were liquified or whatever, the exterior skin of the monster didn’t heat up too much. The ladder and surrounding tube should be relatively cool to the touch and not glowing orange.

Whether it is realistic or not, I personally don’t want the mental trauma of crawling through lava twice in one game.

Off Topic: I think the giant laser that melts walls should have one more mini-puzzle right at the end: you have to put a metal beam or something down in the massive gooey laser hell hole or you burn to death and get a “Why did you think you could do that?” Achievement.

I think it would be a good idea honestly.

That rocket engine burned the Tentacle but leaving the hole perfectly intact, like nothing happened, is a bit too much. A little detail like this sounds nice (imo). It could also be made so that it fries you :stuck_out_tongue: , but oh well, that would be too much.

Maybe the tentacle monster has some kind of flammable substance inside its body where it would break apart without scorching the surrounding environment.

Let’s take a look at the area as it was intended. It was a rocket test chamber. I’m not sure what they need to test with regards to rockets, but there it is all the same. It is assumed that it was in use prior to the Resonance Cascade so rockets would’ve been flaming inside that room for some time unhindered by otherworldly beasts. If there weren’t scorch marks by now everywhere, I don’t see why the addition of a huge alien would change things.

Yeah, the Blast Pit itself is kind of designed to absorb all the fire from the rocket engines and leave the rest of the silo unharmed.
Maybe the ladder would be a bit warm, but it’s probably made out of a special material or otherwise heatsinked to allow maintenance directly after launch/test if needed.

While I think it would be cool for it to be all scorched and melty, from a dev point of view, I wouldn’t wanna be the guy(s) who has to go and modify it to be, so I’d probably come up with as many reasons to not do it as possible.

Maybe the hole is built with this material?
youtube.com/watch?v=2LirUM7D1zE

The more important question, to me, is have they added the sound of the monster dying when its blasted? Last time I played the Steam release, the monster when strangely silent when it died. It should make some noise as it dies, no? It does in the original, and I believe it did in the Mod release.

Plants don’t make noise when they die

Huh?

But they make whale noises while alive?

And how do we know that is a plant?

Because it didn’t make a noise when it died.

Neither would any animal if the injury was so severe that would make you fall into comma instantly.
it’s called being shocked.

And why would an animal even have a voice/sound?
Maybe it relays on other senses to communicate.
Maybe our ears cannot hear their frequency.

And all in all, in my opinion i think think this is an alien animal
with a similarities of a vertebrate with an exoskeleton.

But it’s still bright and red colored, the metal in the game just has no reaction to extreme heat at all

But it does in Half Life, and I’m pretty sure it did in the Mod, so it feels like it’s missing now.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.