Security guards can be killed by anything bigger than a zombie, which is just about every enemy in the game. They can be killed by a fucking bullsquid, which is cannon fodder. They can be killed by grunts, who are cannon fodder. They can be killed by Vorts, who are cannon fodder. If every cannon fodder enemy excluding headcrabs/zombies can kill someone, that should say a lot about their combat effectiveness. As in, they really suck and only serve as ammo crates that can walk and talk.
As for HL2, I probably meant to say rebel instead of citizen, but that hardly matters as they both function the same and look the same. They still win in a fight between them and a combine soldier or two, with their higher health count and accuracy.
Now I realize Raw_bean probably had a bad day, like, a really shitty day that likely involved a bird shitting in his face or getting into a fender bender or something, and vented his anger by flaming a perfectly reasonable post that I made based off of in-game experience, but I will ignore him for now. Hopefully he was posting in the wrong thread instead of here: https://www.blackmesasource.com/forums/showthread.php?t=1223
The point is, don’t make the guards any more or less powerful than they were in the original; that is the whole point of this mod. I don’t think that you should seriously rely on them as squad mates, as you did not in the original. I just don’t want to see these guards turn into some sort of glorified rebel.
There, is that better?