Secondary functions for weapons

No he was just clicking really fast.

It was absurd really, you had to be within 3 metres or most of your shots would miss.

tbh the secondary crowbar swing which does more damage was done in Opposing force and makes sense as to why except that was a wrench but putting both in my hands they actually weigh about the same so if value originally did it for Shepard then it would make sense to give freeman that ability too because they weigh more than you think :slight_smile:

VALVe didn’t make Opposing Force. Gearbox did.

What is with the fascination with crowbar alt fire? It is a tool designed to break vents and boxes, and doubles as a melee weapon in an emergency. It is not meant to be some kind of one hit kill assault weapon. Freeman swings it crazy fast anyway.

Actually several glocks can fire three round bursts, and some even fully automatic I believe. For balancing issues however, this can be easily overlooked.

The handgun in Half-Life is the Glock 17, which is semi-automatic only. The Half-Life SDK shows that it was originally going to be a Glock 18, which actually has a fully automatic firing mode (with firing rate of up to 1200 RPM) so it seems they just kept the functionality while changing the model.

In reality the Glock 18 has fairly decent accuracy when fired in full automatic mode. If this was replicated in game the MP5 would be useless for anything other than the grenade launcher, so I’m all for leaving the Glock as semi-auto only.

Iron sights instead pl0x. :wink:

But, that’s not accurate. I thought you guys are not going to add features like this that changes gameplay…:’(

Well since the original single player didn’t have a secondary fire on the .357 at all, they’re not omitting anything to include zoom. So surely you can just not use it if it bothers you so much? Hurrah, now we’re all happy!

Or like for the Gluon Gun, the weapons that don’t have any secondary function get a “cool animation” when we use the secondary function, no ?

(Sorry if somebody already said that, I haven’t read all '^^)

The Glock should have a burst-fire mode (like the one in CS/CSS), where you shoot 3 bullets almost instantly, but with a slower rate of fire for the next shot, I don’t think that would make the MP5 or any other weapon useless.

[quote=“Danerd9”]
I was wondering if the zoom in feature will be available for the .357 Magnum. I jufinal which was why I didn’t add it in the secondary function. Yes guys, it is in Half life source. Try it now. Magnum zoom rules. :smiley: It is not just in the Deathmatch but also in singleplayer.
QUOTE]

Okay, I understand that the magnum would be awesome with a scope in BMS :smiley: . But at the same time, BMS is doing work with rail sights. So a magnum scope doesn’t seem all that necessary and would probably only [COLOR=‘Red’]delay the project :’( if they haven’t done it already.

Thanks for making the crossbow utterly useless.

I don’t know what a rail sight is but if it’s anything to do with iron sights they are certainly not using them.

I agree with both points of view here. On the one hand, if you don’t want it to be in, then all you have to do is just NOT USE IT. I can do that.

However, the whole point (at least from what I could see) is that the .357 was similar to the crossbow, but with a tradeoff. Both actually had roughly the same accuracy and power(as well as comparable ammo and reserve count and reload rate), but the crossbow took much longer to actually reach the target after being fired, whereas the .357 was practically instantaneous but didn’t have the zoom, so the crossbow was better for unaware and still targets, but the .357 was better for targets that were at a considerable distance, but also moving (Particularly in the case of the alien controllers on Xen)

With the .357 now getting zoom, I don’t see what the point will be in using the Crossbow, except to make sure you don’t run out of .357 ammo.

Though this all may be a moot point if this is just confusing the standard source zoom that you can do without any weapons at all but restricts you from firing, with the actual weapon-based zoom that you can fire your weapon without needing to pull back from the zoom. However last I heard there was no mention about being able to zoom without weapons in Black Mesa.

I agree with everything Grey said.

Why bother with the Crossbow now the the .357 is basically the same thing, but instant?

:expressionless:

[/offtopic]

Crowbar - none

Glock - As long as you can fire as quickly as you click, no game mechanic preventing otherwise, I see no NEED for an alt. fire. The glock alt. fire in HL was useful for close range action/charging enemies and, due to the inaccuracy and rate of fire, did not negate the mp5. Including a glock alt. fire would be ok because you do not have to use it if you do not like it.

357 - does not need an alt. fire and definitely no zoom, after all, there’s no scope on the damn thing. If anything, include a pistol whip as an alt fire. That could come in handy.

Gluon Gun - none

It’s silent. :ninja:

Dead men hear no gunshots.:pirate:

You fools, use the Gluon gun.

Wait, so some enemies are more susceptable to darts instead if BULLETS?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.