Residue Processing, Maintenance Access pipe; can't get through

Congrabulations to the Crowbar people! Wonderful bit of work, guys!
However, I have an odd problem: I can’t get through first 90-degree bend (to the left) in the “maintenance access” pipe near the very beginning of “Residue Processing”. Nothing helps.
Tried a suggestion from a Half-Life discussion, and used the “-autoconf”, then “-safe” launch parameters. “-safe” seemed to help a bit, in that I can get out of the pipe after being stuck, but that’s all.
I’m running under Mint 18 (based on Ubuntu 16.04). Have had no trouble up to that point; is there a “noclip” trick I can use to get past the pipe? Or anything else?
I’d love to finish this game…

You could type noclip in the console, fly past it and type noclip again when done yes.

Or wait for the devs to release their new fix for the bug, it’s on the way.

Thanks! I should have tried to find a console if the first place! blush
But… while ‘noclip’ is certainly recognized by the console (“help noclip” gives a usage message), but in my copy of the game, does nothing. I tried it with the “Advanced…” --> “Enable developer console” box ticked & unticked. Nada.
I did notice that the console is brought up not by a tilde, but by a back-tick (`) . Don’t know if that means anything. I must be missing something.
Ah, well. I can always do something constructive (read: boooring) while I wait for a fix.

To use noclip you first need to turn cheats on. In the console, type:

sv_cheats 1

Then try noclip and it should work. To turn cheats off, sv_cheats 0.

Hope that helps!

If he input noclip and sv_cheats wouldn’t be on, he’d get a message about it.
His problem is the console doesn’t even show up.

To get it to show up, right click on Black Mesa in Steam, click on “Properties”, “Set Launch Options” and copy paste this:
-console -windowed -noborder

You’ll get the console and you can now alt-tab the game without it going mad.

Beauty! That did it! Thanks to both of you.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.