from an artistic stand point…portal 2, tf2, hl1,tfc…shit on hl2.
portal2, tf2, hl1, tfc…even l4d and cs1.6 have extremely diverse and distinctive art styles in and of themselves where as hl2 just feels like a mash up of art styles and concepts thrown into 1 bland package that loses its identity somewhere in the middle.
like a fucking girl talk song. yea i love girl talk, shits legit…but the shit girl talk mashes up and releases is not the same as the original songs that he uses to create his music.
you lose the individuality since youre just using other peoples ideas.
the combine’s logo, branding, architecture, design scheme…EVERYTHING…looks like it was ripped off the death star, and enslaved by the borg.
you can argue the combine’s design, style and architecture is the way it is because the combine just go to different dimensions, enslave massive populations of people and deplete a planets resources so they dont really have an identity to begin with…and their identity is that of their captives…but it just does not feel original.
City 17 itself was even designed and modeled after some anonymous city in eastern europe.
anatonov also sounds like he talks out of both sides of his mouth.
“I’m interested in a certain level of creative risk taking and a certain energy that can be compared to jazz, jamming or rock n’ roll, where it’s small, it’s intense and it’s about making revolutions in the media.”
yeaa…anatonovs job description for working as zenimax’s visual design director is the exact opposite of the reasoning behind why he left valve in the first place.
im glad he left.