Rayfire error

OK, I’ve resolved the map compiling problem for ep1 (for those who know), but now I have a problem with rayfire for 3ds max 2010. Whenever I put many fragments ( iterations,) or fragment multiple objects and explode them, then some of the fragments freeze, or the animation is only baked for the first two frames. I use rayfire 1.44, mabe someone could help me? ( my modelling computer is going through an OS reinstall, so no pics.) I also own Maya, mabe blastcode is something I should think about.

Marked One

PLEASE, SOMEONE HELP!!!

No.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.