I love Radiator. I hope campaignjunkie gets to work on the 3rd section of the mod. I’m eager to see what trippy storyline and bizarre mechanics he uses next.
I still haven’t finished the second part.
The third parts preview is up though. I think.
Fair enough, but as I said, it’s not just obscure, it’s counter intuitive.
Sorry, I actually explained my point on this subject better in a post that wasn’t actually in this thread:
to sum up; The reason the “gay thing” is a flaw is because, with the first person perspective, the lifestyle choice is essentially being forced on the player. This would be roughly equivalent to if Gordon Freeman suddenly got down on one knee an proposed to Alyx in HL2:Ep3. Whether or not the player likes Alyx, that choice is being made without their control or consent.
I’m not imposing values, I’m just recognizing them. Relationship = partnership = you face problems together, including the ones you have between each other. If you don’t do that, you aren’t working as partners, and therefor do not have a healthy relationship.
No, I haven’t. It IS the best policy. Not the easiest or without its own difficulties to overcome,(a little bit of tact and a lot of love help get through a lot of the worst) but it is the best.
What the hell are you talking about? There’s so much infidelity because people, in general, are pathetic, short-sighted idiots who’d rather lie in order to get an easy lay instead of looking for a relationship that actually has any foundation, who think that they can just find a relationship that “works” without any effort on their part, who think that a good healthy relationship never has any problems, who would rather avoid conflict instead of buckle down and take responsibility for addressing the problems needed to keep their relationship working, and who think that as long as they don’t get caught it doesn’t count as cheating.
Ethics ARE clear cut. It’s the people who are out of focus.
In other words, she’s a quack who either knows nothing about healthy relationships, or just simply doesn’t have the skill/experience to recognize what is going on and is therefor a failure at her job. I pretty much recognized that and wouldn’t have a problem if the gameplay supported that recognition, but it doesn’t.
See, you’ve been saying that it’s up to the player to decide which ending is the “good” ending, and yet you just point out that figuring out how to stack all the boxes will give you a fairly rewarding feeling. There is no such rewarding feeling for just saying “to hell with it” and smashing all the boxes. This is exactly the problem I had pointed out at the end of my main rant:
I beat the thing both ways, so that was hardly a problem for me.
That much was obvious.
I like this mod and hate it at the same time. The gameplay is pretty much boring (actually, the second part was sort of fun in a ‘fucking around to pass the time’ way), and you’re only in these two little spaces throughout the game. But if you look at it like it’s art, it’s fucking beautiful, especially the second part. The memories he had repressed showed a lot about his back story, such as the two about his dad having cancer, and his dad’s funeral. I thought at first that the exit was kind of stupid, but it was so drenched in symbolism that I stopped caring. The flashbacks are awesome, and it showed you that divorce was probably the best thing to go for (which was stupid gameplay-wise, as that was the easy ending), and I actually felt something when I got to the end, which isn’t usual for most games I play.
So, keep the story and art and such, then add some interesting gameplay, and you’ve got yourself one hell of a mod.
Same with me, I couldn’t figure out how to climb the ladder and get the box to its slot.
I don’t know who you are, but these words that you said are solid. I hope Campaignjunkie reads this seriously.
I couldn’t have said it better myself except i thought that gameplay was fine. It was set at its own pace depending on the player’s patience and intelligence in the first level, and depending on the player’s physical skills for jumping and deciding what to do next.
But the whole art thing… You nailed it.
It’s beautiful symbolic art.
I played Dear Esther. It was a very different gaming experience. There was a very interesting story, but the narration needed to be a bit louder for me to get exactly what was going on. And I think I played the first part of Radiator a while back. Very impressive visually, wasn’t sure what was going on there either.
Did anyone else think the trailer song was the song “Where is my mind” but in piano?
Trailer : https://www.youtube.com/watch?v=U7miYiQWLMI
Where is my mind : https://www.youtube.com/watch?v=7EE59Ex5Px4
it says so in the trailer…
Smartass.
I saw the trailer on modb so there was no description so i wanted to do a quick link so i used youtube.
HOLY HELL. Is that the “Crysis” engine he’s using? That should be impossible on Source, the “after” shots.
That’s source, buddy. Yeah, we are all pretty impressed too.
Jesus Christ.
Tmaned + Dave, if my design sucks – and I’m not saying it doesn’t – then what alternative do you propose? How would YOU represent the awkward tension of a date or a marriage through an HL2 mod without any new game code? By its very nature it has to be symbolic, right?
Grey Acumen, you’re letting your homophobia and inexperience with relationships cloud the game design here: both ways can’t be “difficult” at the same time, because the only reason one way is “difficult” is because the other way is “easy.”
And you’re misunderstanding “player choice” to mean “the player should override the character’s world view.” I mean, that’s certainly a school of thought, but James isn’t an empty vessel – he’s a gay man with some issues who doesn’t see the importance of trying. There’s no “good” ending, if that makes it more palatable. I suppose you wanted to shoot Alyx throughout HL2, but was frustrated when the game wouldn’t reward your “play style” – even though Gordon would never do that?
I “reward” player choice in that you explore some other aspect of James’ character. You don’t decide his world view – rather, you decide what world view he should be in dialogue with.
Anyway, I’m glad, in a way – the day that my games become relevant to you will be the day that they become utterly irrelevant to me. I hope you never identify with them and I hope you always disagree with them. Because if you somehow misread the narrative as supporting your ill-conceived notion that being gay is a choice, well – that’d be awful.
As for Dear Esther – yeah it looks great. I’ll be indirectly collaborating with the original creator (Dan Pinchbeck) on a project in the near-future.
Best news in this thread yet :3
Please elaborate on ‘indirectly collaborating’.
I just broke every box I could get my hands on, until the story ended. Amidoinitrite?
I’m not quite sure if ‘symbolic’ is really the word you’re looking for / meaning to use. If that is the case, then no, no it does not have to be symbolic.