You did great with representing the tension and such, it made me like the mod. What I wasn’t too thrilled about was the whole “game” part of it.
So, bscly, the artsy stuff you did + good and meaningful gameplay/puzzles, like that of R&D = AWESOME
I’m not sure about how you’d do the puzzles and such. The one in the second part was great, it was symbolic, had to do with what the character was going through, and was pretty fun. The problem with it, however, was that that was the WHOLE thing. If you managed to stretch it out more, and include more puzzles like that, it would be a lot better. The puzzles you used seemed like they’d work great if they were part of a bigger picture.