Ever wondered why is it in a videogame which uses technology developed from the original Quake engine your weapons seen to have no prescence in the game’s world?
Look at it this way: remember DOOM? The guns were 2D. Even today, the weapons in all games using the Quake engine, including new titles such as CODMW2, are actually two dimensional objects with no prescence in the game world. They don’t bang into walls and whatnot.
What I’m wondering is, how could first-person shooters actually utilize 3D weapon models which actually have physical attributes, so every time I walk into a wall my gun taps it or slides across?