Project Natal

A shame, I thought that would be the answer. I hate consoles and all the attention they get. I wish Halo 3 would be ported to Pc.:’( ODST and Reach when they come out for that matter.

Halo 3 will get ported to the PC when the X360 sales slow down, that’s how microsoft works.

sniffles

or rather, when PS4 and Xbox720 hit the street

It could be a sort of detective game, where you’d digitally sift through evidence in that manner. Depending on the player’s actions in that mode, it could shape the story. But this would be a mechanic to drive the story, the gameplay would stipulate that you would follow up on these leads, and occasionally get into shootouts with gang members. With Natal you could even get a next gen “Police 911,” for those of you who remember what that is.

For those who don’t, it was a game based around a Natal style motion tracker which the player uses to take cover behind objects, then pop out and shoot in rail shooter style. Combine this to the 360’s analog stick functionality and you have the best in game cover mechanic that’s totally optional- you can always opt for a more “Gears” inspired system.

And think of the possibilities for Condemned 3!

Yes I know

No. We just don’t fucking need some stupid gizmo to make us wiggle our asses while we can do it more efficiently in a local gym.

Hooo boy! What a fitting name, in my language ‘natal’ means Christmas :smiley:

Why is that fitting, it is July.

^ I lol’d irl. What a ZING

:facepalm:

Meaning: ‘Yay, Christmas! Something that’s usually awesome!’, ‘Yay, Project Natal! Something that sounds awesome!’.

Underlying common-ness being: both awesome.

Yeah it was sooooo obvious. I’m disappointed, Jon.

I like the technology behind it, natal is what the wii should have been imo. What i think would be truly incredible is if wii motion plus and natal could be used in tandem so they could cross reference each other for perfect accuracy.

but at the end of the day, while everyone is trying to innovate they are all looking over the tried and true best control for everything: mouse and keyboard

So untrue. While the mouse is lovely when playing FPS, RTS or point and click, the keyboard isn’t really useful for any type of game, apart from text adventures. It’s only useful in that it has lots of buttons. You can only ever move in 8 directions and there’s no gradient control (although some games do feature ‘sprint’ or ‘walk’ buttons.

Analog sticks ftw.

I someone managed to build an hybrid of an analog stick and a keyboard, I’d make him love. Furiously.

https://www.amazon.co.uk/Logitech-920-000947-G13-Gameboard/dp/B001KJEKEW/ref=pd_cp_vg_h__3

This sort of gets the idea, but I imagine the stick only uses 8 directions and doesn’t have any gradient control.

Sad face.

  1. keyboards are more stable, as you apply only downward force instead of horizontal force to operate
  2. Unlimited amount of buttons
  3. doubles as a method of communication
  4. everyone is already accustomed to the buttons layout better then anything else. (as everyone types)
    5)you already own one
  5. Most games are built from the ground up for keyboards, cause guess what software engineers use
    as for the hybrid, IBM owns the IP and uses it on their thinkpad laptops
  1. Stable? What? I haven’t ever encountered stability as a problem with any kind of controlling device.
  2. Unlimited? :retard: You must have a pretty big keyboard.
  3. So? That doesn’t make it a better method of control, that just makes it useful for other purposes.
  4. Also “So?”. People can easily get used to new things.
  5. Again, “So?”. That’s not a retort to any of my points, that’s just saying that it’s readily available.
  6. This is also not a point to counter mine.

Basically, all your points were either inconsequential/unrelated to what I was saying.

Lul

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.