Pre-release: My thoughts and hopes

Speaking as a fan, there are some ideas that would make my day about the mod, mainly having to do with sound and voice-recording.

*NOTE: I know that the mod is probably almost finished by now, and these are just my opinions. I am not pleading with you to go back to basics just to make all this happen

1. In the “Elevator-Crash” scene during Unforeseen Consequences, could one of the scientists shout the Wilhelm Scream?
2. We now know that the black scientist during Unforeseen Consequences is Eli Vance. Could the voice over artist attempt to sound like a younger Eli Vance? (And maybe the wounded scientist next to him could sound like a younger Kleiner?)

That’s all for requests as of now. However, I have a few pre-release thoughts.

1. In the original Half-Life, I was a tad disappointed by the HECU models. The Gasmask soldier seems to be the only one suited to handle Hazardous Environments. I would at least consider thicker armour, or something along those lines. But let me assure you, the new models, particularly the Beret model, are lifelike and beautiful.
2. Also along the lines of the HECU, the Marines were originally to be seen smoking. This was cut from Half-Life but brought back in the Gearbox expansions.
3. Will you go along the lines of Opposing Force, and acknowledge that the Black Ops come in male and female models, and are against the HECU, or will you just use the same lone female approach?
4. The Houndeyes were originally to be neutral or even friendly to the player, so says Half-Life: Raising the Bar. Could this be brought back for Black Mesa? This could work via letting them follow you unless they are shot (like the Barneys) or if another Houndeye is shot.
5. Most intriguing to me is that you have a Security Guard Zombie model. There has even been talk of it working like the Zombine of HL2. Along with my thoughts about the under-equipped look of the HECU originally, why not have the “Zombine” characters be the Marines? It seems a lot more likely, seeing as how the security guards have bullet-resistant glass half-a-foot in front of their face. But, if a headcrab can penetrate a Combine Faceplate, I guess they wouldn’t have a problem with Plexiglass.

That’s all for now, and I would appreciate feedback.

Regards,
J. Bradley

  1. Pass

  2. Obviously the voice team will try and imitate the Eli Vance character as well as possible. As for Kleiner, there’s never been a solid yes or no on that.

  3. Pass

  4. Does that really matter?

  5. Female Black Ops only

  6. Houndeyes will be enemies and act in the same way they did in HL1.

  7. There will be a scientist zombie model, a security guard zombie model and a HECU zombie model, but they will all just be zombies AFAIK, no special abilities like the zombine.

  1. Kay

  2. Cool

  3. Alright

  4. I dunno, it just seemed like a nice touch.

  5. That’s cool.

  6. Yeah, didn’t think so.

  7. Cool, cool. I’m glad that we at least get more than one model.

My biggest inquiry toward the mod is whether it’s going to be a panel-by-panel reincarnation of the Half-Life we know and love or whether you’re going to throw in a few tidbits to surprise veteran players. Per my example, perhaps a few rooms stocked with extra ammo, maybe a misplaced turret here or there? Just for those of us who’ve played through the bloody thing enough times to know exactly where everything is like some kind of sick, demented play on Adrian Monk…

they will try to add aspects to the game that will make it more interesting/more of a challenge, without going too far from the original Half-life.

The only problem I’ve ever had with the HECU was their voice. All of their words just sounded forced, and that heavy effect over it didn’t make it any clearer.

what you don’t want it to sound like them forcing a headcrab out the back door?
Child’ish humor +1

Gordon, please! This is a very delicate scientific process~!

it would be cool to have some male blacks, but that’s just my opinion.

Oh, wait, forgot one idea.

In HL2, the rebels, in response to the introduction of an OSIPR. Shotgun, or RPG, will drop their SMG in favor of the new weapon. Could the Barneys drop their Glocks and grab a twelve-gauge or MP5?

The devs have said that Barneys are likely to be able to pick up Shotguns and MP5 if they are brought into contact with them much like the rebels do in Half-Life 2!

Napoleon Dynamite: Frickin’ sweet!

There are plenty of extra rooms and nooks to be explored.

There are. I don’t have a link to a screenshot ready, but there is one from the “generated faces” part of the game showing a young, black scientist, among other guys.

I think the poster you replied to was referring to male Black Ops, which will NOT be present in the game, apparently.

John_Lemon, you bring hope to these forums.

  1. It’s very hard to designate how would a person’s voice sound if he was younger.
  2. there will be no combine modifications of zombies
  3. it would be cool if HECUs would smoke, but I doubt it will be implemented

:frowning:

Smoking is NOT cool, kids.

Fixed. :smiley:

Plus, smoking in a dangerous environment with chemicals all over the place… BAD IDEA. I’m pretty sure troops trained specifically for hazardous environment would know that smoking would be a bad idea.
Though I could see a marine on the cliffside smoking, and dropping it when it notices you

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.