That’s what your mom tells you.
He would rather take a wee.
That’s what your mom tells you.
He would rather take a wee.
You cant take a wee when you are little tiny pieces and traveling over a cliff face with 10,000 miles till’ you hit the bottom.
Thank you, bastard.
And not combine modifications per-say, but just things like the HECU zombies having better armour, or having a grenade drop off their belt if you don’t kill em quick enough. Idk…
Also, I wonder if you could take control of vehicles for a short period of time. If not in BM, then maybe in BS:S with the SUVs…
And we could make little pancake passengers too. Ooh! Pancake Passengers!
That’s trademarked by the way y’know. You cant just USE that.
what would you call combine modifications
O_o:brow:
Anyway Lemon, if I am correct, I believe that there will not be any drivable vehicles in BM.
Has this HECU zombie been confirmed? It would be a nice addition.
Yes it has been. There just isn’t any pictures of it.
Any drivable vehicle (appart from the tram) would just ruin the gameplay, IMO.
Plus there wouldn’t be any space for you to drive in.
Yea, true. Just thinking of how they could expand it.
Drivable vehicles wouldn’t make much sense, in my opinion; it’d break the gameplay. You’re in a tight, close-quarters steel maze, sneaking around through vents and crowbarring shit, trying to get the hell out of Dodge (or to the Lambda Complex.)
For driving to work in a game, you’d have to have a giant outdoor environment, a vehicle that makes driving fun (i.e. it has guns on it) and a reason to drive somewhere. While it might be absolutely awesome in Halo, it doesn’t fit in HL.
Also:
This is awesome. I don’t remember if this has been answered elsewhere, but will zombies have different health based on which model they are? That isn’t a special ability, really, and it’d make sense considering HECU body armor > ridiculous ties.
They will be exactly the same, except for the way they look.
Fair enough, I suppose. I suppose it wouldn’t be hugely needed.
I actually didn’t mind this, it makes them seem a little less human. I am one of those rare people who doesn’t really like the idea of shooting fellow humans in games.
I’m one of those unrare people who enjoy mowing hundreds of them down with a chaingun.
I’ve pondered that myself, but more in terms of the scientists and guards. After taking a look at the shots that Carlos posted (https://carlosmontero.com/about_bm_facemaker.php), I don’t think I’ll be able to again enjoy smashing my crowbar into their life-like faces once they decide to stop following me. Time will tell, though. Time will tell…
:jizz:
that’s what faces in BM are going to look like that’s better than anything i’ve seen in commercial games.
I’ve got to say, that face generator just about blew my mind when I first saw it. I wonder if Carlos is planning to sell it commercially? I’m sure there’d be a high demand for it.
Why? Humans are the only creatures on Earth worth killing in large numbers!
@BM team:
That face creator is a fucking PC games revolution and should be in every 3D game to come. This actually finally solves the problem of having to use a dozen npcs to represent hundreds or thousands of individuals. All major game developers should be knocking at your door right now - and they better have much money with them.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.