You mean like Half-Life Source?
But there are healing soda cans in CS:S right?
Wrong. At least I never saw one.
It shouldn’t be too hard to make one.
Even something as simple as replacing models of health vials would work.
All I said was that it won’t be in BM. He said that any feature preserved from HL to HLS would also be in BM; it will not.
He didn’t say it would be in it, he said it would be supported by it. Foo’
Does BM currently support healing soda cans?
I still want to know why was that feature left off. It’s certainly not because it’s too hard to code. Most likely a design decision but for reasons unexplained.
He knows the answer Teh_Casino, he was just illustrating a point. And BM supports the ability to create healing soda cans, it just doesn’t feature them.
Haha, by default it does not support healing soda cans - in fact I’m quite sure you can’t even modify the game to implement them.
…Time will tell…
Well they only gave you 1hp each in hl1 so it’s not a big loss.
And well, since the dev team is going in a realistic angle for the design of the game, it seems kinda out of place having soda cans that can heal you 1hp at a time.
I wouldn’t say that; those soda cans saved my arse many times when I had under 10hp.
Seeing as soda machines had 5 buttons, and could be pressed twice for 2 cans each, 10 hp maximum. Even better if you had 2 machines around.
I wonder how many people noticed that the soda cans healed you right on the first playthrough.
I only noticed that on the 5th playthrough.
I played through it twice and never noticed. >.>
I didn’t. I had burned microwave casserole for breakfast instead of soda.