Good god Portal 2’s Source Engine is pretty.
Good god Portal 2’s Source Engine is pretty.
Wow I was waiting for this screenshot to come out.
:jizz:
I justed played through chamber 7 in Portal and then looked at this for even more awesome.
Edit: Wait where’d u get this screenie? it wasn’t in the magazine or the any of the updates links at the hub.
I hope we play through at least a few of the chambers from portal 1 (like in the above pic). But not too many at once or anything, cuz that would just start to seem kinda cheep.
I think they want to go for some of the feeling that you got in Half-Life 2: Episode 1, where they wanted you to see the same areas as you did in HL2 and be able to see easily how much the Citadel had fallen into ruin.
I just hope we can do some time where we are outside the facility, and have to get through nature, but I doubt it will happen.
Maybe there will be zombie ghoasts and dead pants.
Gordan Freeman is now these hands
SO HE USED BEAR HANDS
^that but with a much more kickass shader involved.
Well, a more kickass renderer.
It’s undoubtedly still going to use Phong Shading, but we shall see. 
Well…
Ingame:
Some Artworks:
I forgot this:
97% ammo lol
edit2: Found something interesting from a member of Half Life Portal
Good comparison:
oh, oh, oh, oh, oh :jizz: :jizz:
cars made me :wtfface: though…
Most of those aren’t in-game :hmph:
You missed the “Some Artworks” over the first concept art.
I meant in the very first image.
Oh well, it looks for me a lot like ingame, thats why I put in there 
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.