Portal Mapping Trouble

Well. Once again another question from me. And once again i’m begging for a solution.

Recently I’ve been trying to set up the Hammer Editor for mapping with Portal. Now I’d thought it would be easy like the rest of the games I’ve configured. But no, just no. I do all the usual stuff required to setting up a new game into the editor.=(Game config, Build Programs, ect.) but it shows up with a weird buggy non working hammer screen. It is the regular hammer screen but the 4 views are just black, with a couple of bold white lines and when I load the Valve example map, the ‘camera’ view just turns white.

Anybody know how I could fix this? Is more info and screenshots required? Thanks to anyone who helps.

Did you set up Source SDK correctly for it?

Settings in SDK should be set to:
Engine version: Orange Box
Current Game: Portal

That’s all you have to do…

If you did do it correctly, check if you can load models and textures from portal… Some screenshots would be helpful… but it sounds like you’ve just set up SDK weirdly.

Any mapping for source games should be done in SDK using the latest version of hammer… just in case you are using some old version of hammer…

When you have Portal installed (when its an illegal verion it can’t work) just click on the button “Reset Game Configuration”… then SDK will configure the P[COLOR=‘DeepSkyBlue’]0[/SIZE]RTAL editor itself… then just go to ENGINE VERSION: The Orange Box and choose P[COLOR=‘DarkOrange’]0[/SIZE]RTAL… when its still dont work click “Refresh SDK Content”… so it will refresh your files…

I was using the ep1 engine. I really though that was what Portal uses. Anyway, thanks alot guys, i’m trying the stuff now. :slight_smile:

Edit: Yep, I was having a near mental disability moment again. Reset Game Configurations worked. Thanks alot everyone.

np :smiley:

Oh… and for tutorials look here:
https://developer.valvesoftware.com/wiki/Portal_Level_Creation

I know of good old Valve Dev community, but thanks.

I love your avatar Kerncore. :smiley:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.