Portal Mapping Help

Does anybody know whether it is possible to use the Half-Life 2 assets in a Portal mod whilst only requiring that you own Portal?

I ask this because I hear the Source SDK Base contains a lot of models and entities found in Half-Life 2 and it is possible to make a full Portal mod using these. Also, what do I need to reskin the Portal Gun? Any help is greatly appreciated! :slight_smile:

I’ll let you know how I get on… :fffuuu:

You don’t need to use the Source SDK Base if you want Half-Life 2 models
in a Portal-Mod.
If you install Portal, Steam will download the “portal content.gcf”
and the “source models.gcf”
The “source models.gcf” is used for every Source Game and contains
all models from Half-Life 2.
That means, you can use ALL Half-Life 2 models in EVERY Source Game :freeman:
This means textures, sounds, entitys and all that stuff too.

First of all you need GCF Scape to open the “portal content.gcf”
Than you’ll have to search for the Portalgun textures (they should be in
“portal/materials/models/weapons/v_models/…” and “portal/materials/models/weapons/w_models/…”

You will need to edit the v_model (first person model) and the w_model (world model)
Now open the VTF files with a program like VTF Edit
Now export them in the fileformat you wish to edit (for example: TGA or JPG)

Now you’ll have to edit the textures with a program like Paint.Net (don’t worry, this is a german page, just follow the big"Download" signs.

When you are finished, open the edited textures with VTF Edit and convert
them into a VTF (Tools —> Convert Folder).
Now you just need to put the new VTF files in the correct directory of your
Portal-Mod folder (sourcemods/modname/materials/models/weapons/…)

Thanks for the detailed reply, it answers my questions perfectly. Thanks mate! :smiley:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.