Portal mapping - general stupidity question

So, I’m mapping in portal - I’m a total beginner, although I have used the goldsource engine to map before. I’m not used to Source mapping.

And, I can’t, for the life of me, figure out how to create a choreographed scene where GLaDOS talks. Here’s what I’ve done:

I’ve searched. And searched…and searched…

Here’s what I’ve tried:

I created a small room outside of my playing area, and around the room, a nodraw texture.

I created a generic_actor entity inside that room with the model being models/props/metal_box.mdl and the name being Aperture_AI.

Then, I created a logic_choreographed_scene at the player start point in my play area and set a scene property for a sound.

However…I do not get a sound. Any help or advice? Thanks in advance.

well i want to learn how to map in portal so i wont be much help, do you know wheres a good place to learn?

https://www.interlopers.net
https://developer.valvesoftware.com/wiki/Tutorials
https://developer.valvesoftware.com/wiki/Portal_Level_Creation

These sites should get you on your way.

You need to start or ‘trigger’ the scene to begin; use a brush covered in toolstrigger texture and turn it into a trigger_once entity. Then you need to create an output on the trigger which sends the scene an input to begin.

A good place to learn basics or details about any entity or mapping in general; https://developer.valvesoftware.com/wiki/Main_Page

You can also use a logic_auto to start your scene if you want the sound to start playing as soon as the map loads. Also, the scene property is generally a scene file, not a sound file; if I recall, the standard dropdown menu in the logic_choreographed_scene entity is propagated with scene files by default.

  • speech1 is the name i gave to the ambient_generic

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