Portal 2, source engine graphics very dated ?

And what about Cinematic mod ? It adds hi-res textures,lighting,shadows and god know what stuff and loading times are the same … maybe I’m idiot maybe not … I’m not good at seeing into thing like engines but still not make sense to me.

If what you are saying is true, EP3 will need “BIG” engine update or i case its HL3 then Source 2 or whatever…

Cinematic mod doesn’t come even close to modern graphics standards. I never said the engine REQUIRES insanely short levels, I simply said we don’t know whether or not it does and Water Hazard is an awful comparison.

I think we should probably wait before the SDK gets released before we state the weaknesses of the present version, come to think of it. The assumption that nothing has changed may be flawed. Probably not, but hey, could happen.

LOL cinematic mod’s graphics are great … what I hate is that almost every person assume that every game that comes out have to look like Crysis if not better to be great …
Crysis 1 is still graphically most superior game even 4 years later …
Look at Diablo 3, it looks like shit even compared to Half Life 2 and its episodes and will it be successful ? The answer is Yes!
Even Call of Duty games dont look that great and they are most sold and played games ever … even Battlefield Bad Company 2 didnt outsold Call of Duty and its less played while its graphics are superior.

And back to loading times … one more time … loading times are not due to engine’s limitations but due to Valve’s style of making short testrooms.

What Source lacks ? Shader version 5 ? Dx11 ? Ultra detailed lighting and weather, foliage effects ? Maybe

Lets wait for next Half Life and we will see

What I like about Source’s graphics is that it doesnt look as good as other engines but nor bad.

Cinematic mod Ultra res models looks like between computer graphics and reality.

I think that it deserves its name “Half”-“Life” :wink:

I hate Unreal’s graphics … they can be more detailed and whatever but they look so “Unreal” … well in that Unreal 3.75 Dx11 Samaritan demo everything is looking really great except “Faces” … still looking weird to me

Cryengine 3 + Unreal engine 3.75=Most realistic graphics ever ?

Correction: In Portal 1, loading was after approx. every 3rd level, and then several times within Level 19 (the final one).

And cinematic mod wont run on consoles, but portal 2 half life 2 and ep 3 will have to. Cinematic mod requires a 64 bit system and 4gb ram or it will crap out on. It can run slow just couse of lack of lods and pure retarded poly counts its pushing on the custom characters.

And it still dosnt look as good as other new games, many of the textures look like a photo slapped on a box, with incorrect shading and lack of good spec and normal maps. And still map geometry looks blocky like shit ;f

Cinematic mod is ugly as fuck anyway… If you really want to see the limits of the Source engine go play Dear Esther or Raindrop. Maybe even that sword fighting one.

Also what the fuck is " ;f " supposed to be? :fffuuu:

*Physics are still the best in the industry, even if they haven’t really been updated since 2004.

No they arent, they use an old verion of the havok physic engine, and since then it was used in over 150 games. And still games with nvidia physx are way more realistic.
Also portal 2 has glued everything to the ground, to save up on recourses, so no.

*Animation is great, and the facial animation is top notch, not to mention much better than almost every other engine out there.

yeah one of the few things i like about source, but it already makes me afraid how much worse than portal 2 will have ep3 to look to allow for complex characters with animated faces ;f

*The maps, while BSP based, (And some would say obsolete, despite the fact it’s nowhere near the original Doom version) are great ingame, and very easy to make (Bonus points because you don’t need to use XSI or another
modeller to make custom content, and the editor is very user friendly with a low learning curve)

only good for amateur modders, who dosnt know maya, max or xsi and is working on a serious game ? Custom content mad in engine looks like crap

*Textures are much better in general than any of the “good graphics” games such as Call of Duty that people seem to keep rambling on about as being the “BEST GAEM EVAR”.

you mean texture resolution, or just the artistic side of things ? If raw texture resolution, i guess in a way you are right, since if a game dosnt use spec and normal maps, that gives some more memory to work with. But it dosnt matter when we consider there are no detail textures and no streaming in source, the textures in old aparature are just crap, and look like a 2004 game, and most of the test chambers use a small set of textures tiled on every wall, so it obvious it will look ok. And artistic side of thing has nothing to do with te engine. L4dead isnt also pushing anything on thsi side.

*Water is beautiful, if a bit flat.

Its ok, nothing special.

*Characters are very well put together, with animation, polycount, and textures all at a good amount.

its more a matter of good character modeler, Since 10k polies and a 2k res texture is enough to make a good looking character, and every engine can push it nowadays, even indie titles.

*Scalability in effects allows older computers to use it, increasing audience.
*Modular engine, allowing for updates that don’t break other parts of the engine.

This is what the thread is about, this way of thinking didnt work for them in the end. Episodes that were supposed to go out every half a year take years and years to complete( we are waiting 4 years for ep3 already with the game nowhere to be seen), and the engine isnt really holding up to new ones. And i do expect a 2004 engine to work on a 2004 machine ;f

*Built in steamworks.
*AI could stand to be more realistic (But this can be said for pretty much any AI that isn’t from an open world game) but it’s very intelligent.

You mean zombie AI form L4D ? Yeah they seem realistic … for zombies, sicne i doubt the hl2 2004 combine ai still impresses anyone.

*Material system can be difficult out of the box, but it’s pretty flexible all things considered, and if you use VTFedit, it’s easy to use.

Got nothing on Unreal engine editor

*Additive space, which is vastly superior to subtractive space.

I have no idea what addtive space is O_o

I apologize if this post comes off as being arrogant or angry, but I really hate it when people who have no idea what they’re talking about badmouth my engines of choice with no actual facts or thought involved. I’m looking at you, blue.

Why the hell would i need to know anything about engines, when i just rate it base on a game i actually played. Its the same stupid way of thinking as in " you dont like this game? i bet you couldnt make a better one yourself "
I just see other games look better, dont make me sit in front of a loading screen every few mins, i dont need any programing knowledge to notice that.

So yeah i got some actual facts, how about the game i just played and how it hold ups to other titles O_o
And i expect a bit more than average from a company that rolls in at least 200mln$ of pure profit from their 30% cut from steam and pushes huge number sales on their titles.

You seem to be one of the only people complaining about how Portal 2 looks. It looks fine to me.

It looked fine for me, in many parts at least, but it was way too inconsistent. While rooms like that laser room and Wheatley rooms looked great, the old aparature and the destroyed new chambers looked like a different game from 2006 and made it feel worse in comparison.

Blue, some of the stuff you say is right but you’re really being too hard on Valve. You can’t say they’re awful or lazy or anything just because of some sub par graphics, they’re just not focusing on graphics at least on Portal 2. Also, we’ve already discovered that loading in Portal 2 was not from a graphical necessity but a gameplay mechanic.

lulz

Valve used low res textures in those places to give it a feeling that it’s “old” aperture. Somewhat a decaying look.

Yeah i probably am, but i expected to be amazed by the new source engine version, that would make me look forward to episode 3 announcement at this year e3.
After the disappointing ep1, and mediocre ep 2, i hoped valve will have something special coming.
But while Portal 2 lived up to all my expectation as a game, im now expecting nothing form ep3, than more of the same.
So yeah, i have more problems with how will source do in the future than how it looked in portal 2.

dear god, we might be onto something here !

Please Raminator or someone with experience of Source engine to say something to this …

No.

Please someone lock this shit …

the Havok engine is a modified one and it’s still doing a good job in most parts, there are still some games released todays, which have worse physics.
e.g. most UE3 Games have ridiculous ragdolls, which slide around like they had no friction at all.
Oh and I’ve seen better things without PhysX already.
PhysX isn’t really something revolutionizing, the only nice thing I’ve seen made with it was realtime SPH, but that had been done with OCL as well, so IMO OCL physics are the future, since those engines wouldn’t be vendor specific.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.