This
Do you think they’ll ever do a Portal or Portal 2 “Source” ten years from now?
What do you mean ? They are already on Source … you mean remakes ?
Hmm maybe …
I want to see a portal remake in Portal 2 engine with the new assets.
… no point in that … Portal is still new enough, maybe in 5 years.
Seriously why?
Yeah, but it dosnt impress anyone anymore, it isnt a big advantage when now every game has good realistic physics. And i would call it that stable, i was killed multiple times while playing hl2 games by objects bugging out on the floor, or had stuff get stuck in walls. Its as buggy as any other physics engine i saw.
But you still have to place the polies and uv them, then assign a texture and a material, whats the differences between doing that in hammer or in max ? Even when you use brushes for decals, you would do the same thing in max but bake it on to the the maps afterwards. A mapper is also a moddeler, i have no idea why would you say otherwise, and why is this even important ?
And that approach worked for hl2, but nowdays normalmaps, spec maps are everywhere and soon we will have displacement maps for tessellation to add. No way you will be able to do whole maps using only the built in editor for new games, you need to know other software.
But why wouldnt i compare it to the best looking games ? Its not like its an indie title. And, no, having realistic graphics, dosnt mean you have no art style, if you make a game like lets say crysis, where you have aliens, alien structures and high tech weapons its obvious you will have to make up those things since they dont exist, there are millions of ways you can imagine them. So concepts and models made by different ppl will look differently, even while all of them look realistic. And the way you can destroy NYC you can also approach in multiple ways. Thinking that realism means no art style is just stupid.
But all in all there is not one single thing that source does extraordinarily, and as a whole it also looks average at best. Why would i call it amazing, just because its works ?
Yeah and the engine is responsible for the visual side of the game, even the map size is part of it. The engine has nothing to do with the story, gameplay, originality or the sound design and music.
The same way you could add new features to any engine you license, so what the point ? There schould be 3 things you look at when you buy an engine. Graphics, support in tools and how flexisible it is, and last how well it will do with multi platfor support.
And honestly unreal seems better in every aspect,and the whole industry seems to agree, since nobody licences source, while everybody does unreal.
And while there are only 2 serious games form 3 party developers using source engine, there are already much more in development for cryengine 3 which just came out.
Them using the same old engine for every game, while they got the most profitable franchise in the industry dosnt make source any better ;f They did fire the guys responsible for Modern Warfere just so they didnt have to pay them. So yeah, the whole company is a fucking joke, i wouldnt look at them for an example in anything ;f
You make no fucking sense at all, not one sentence you wrote makes any sense … You are ether braindead or 12, pls come back when you are at lest 16 …
Just a quick note: Personality is a product of the developers, not the engine.
I’m 18 you retard
Yowch.
Because the best looking games focus and hinge on being the best looking. Valve doesn’t give a shit if they beat every other game in graphics. :hmph:
And source has all of the ones that really matter. (The one it doesn’t have being “next gen” graphics)
Nothing has next gen graphics, considering its the current gen. It does, however, have current gen graphics.
Blue, I want you to pay close attention to these quotes;
Valve aren’t the kind of company that follows trends. They make their own. They innovate. They don’t give a shit about always being the top dog in graphics. And they certainly don’t follow other developer’s definitions of ‘realism’.
I urge you, no, I implore you, look out your window, if you have one. Things don’t have massive, normalmapped gouges in them. Things don’t shine like they’ve been drenched in water, unless they have. And, unless you live in a location where the smog is so thick it tints the sunlight, things aren’t brown. What most companies say is realistic is anything but. And the ones such as Crytek that both focus on graphics and make their graphics actually look somewhat realistic invest all of their technology money in making things look as best they can, instead of inventing new technology.
To quote a member of these forums (I think it was Maxey, but I could remember that wrong)
Frankly, if you think graphics are the most important thing in a game, you’re doing it wrong. You’re certainly not suited for a forum dedicated to a remake of a game from 1998. God help you if you ever play Doom. You’re shallow, you seem to be a bit of an attention-whore, and I’m tired of having this argument every time you rear your head on these forums. Stop complaining about things that don’t really matter. Invest your time in doing something constructive, like learning how to enjoy a game for it’s story and gameplay.
And if you think about it most “next-gen” looking games are short and boring because everything goes to graphics.
ITT: people who think source is outdated for some valid or not so valid reasons vs. people who take it as a personal insult to valve’s games.
if you ever made a map with Hammer you would know better.
In my opinion graphics are overrated!
I mean, who really cares about it as long as the games are great?
Also Source engine graphics aren’t bad, they’re good enough to me!
I still enjoy playing HL2 for example and I am still impressed about the visual presentation (something I can’t say about Crysis, because all these pseudo-realism just begins to annoy and bores me to death).
I really don’t want/need to have high-end graphics in every game!
Most important is the style, not realism or technology!
Dont’t get me wrong, I am not saying, that graphics are completely unimportant, but Source has a graphical standard, where I can say, that I don’t need something better.
Also to me it’s more intersting to see, what they can still realize with those engine limitations, than creating something completely new.
Graphics are ultimately a subjective way to judge a game anyway because system configurations vary so wildly from PC to PC. Valve has a distinct advantage in that they managed to make an engine that works on a lot of platforms, wheras something like Crysis demands a rig powered by orphan hearts and built in SPACE.
Crysis actually doesn’t really need a monster rig to run anymore, mabye in 2007, but now in 2011 the average gaming PC has specs that meet or exceed Crysis’ system requirements. Anyway, graphics are synonymous with immersion, they are the way a visual world is represented, and if they are sub-par ( or in Valve’s case, deliberately sub-par) then it will hamper the player’s enjoyment of the game.
just look at minecraft if you want to talk about shitty engines, it runs on Java