Plans of Opposing Force Remake for Black Mesa

The parking lot looks excellent; however, I’d consider using some additional textures for the building itself (particularly on the “ribs”) and maybe adding some func_details on the far wall and around the top of the roof to diminish the “single gray block” effect.

Yep, break up the flatness a bit. Also build your skybox brushes properly, don’t just literally box your map in.

It’s possible that the boxing could just be to show off the map easier - Doesn’t look as nice if it’s just blackness because you flew out of the skybox.

Ni[b][B]a’s, guess who’s back on track and not giving up in this project.

Reading through the entire thread makes me cringe, puke even.

Still could’nt I had the balls to add Chon on Facebook.

Also this.

Hell, I don’t even know where to start with this bad boy.

Don’t get me wrong though, this is just me reacting to how cringe I was back in my younger days

Anyways, Im just here to drop by and announce that after taking a long-ass break, I am continuing the development for this mod!

To compensate for my rather poor socialization skills back in 2017, here’s a (literally) small preview of what I’ve beem working on for the time being.

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Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.