I am planning to change the Source Engine’s VGUI to better suit BM. For example, giving it an icon for the taskbar when minimized, (it still uses the HL2 icon.) removing all of the redundant keyboard settings, like C to recall squad, because there’s no such thing as squad follow in BM. Or removing the G for Gravity Gun bind, because there’s no Gravity Gun in BM, and making a BM-themed autosave icon. (To replace the HL2 icon on autosaves in the load game/save game menu.) I also might change the UI color to the legacy green that was in the original HL. All of this I am going to do by editing a series of .RES files, from the 2007 Source Engine binaries.
I will extract the required .RES files for the the things listed above, as well as the VGUI .TXTs as well. I will edit what needs editing, and put them into the BM folder. The only problem is finding what .RES files effect which VGUI elements. If I can get a experienced person to help me, or a BM dev, I would be grateful.
EDIT: I’m done with a number of small changes to the UI. Archive available in OP.
Changes:
-Took out weapon slot #6
-Removed HL2’s walk function because it doesn’t work
-Added a custom autosave icon
-Removed G to get out Gravity Gun
-Removed C to recall squad
-Changed the Easy difficulty description from “Enemies are easy to defeat, and the computer helps you aim.” to “Enemies are easy to defeat; your weapons are more effective.” Due to the game already having a toggleable auto-aim option, and really? “The computer helps you aim.”?
[b]Update: I haven’t gotten around to doing any big UI changes while I was gone, I simply didn’t have the freetime to work on that kind of stuff. However, here’s two new changes:
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-The viewroll slider now functions. [NOTE: For some reason, if you set your value then restart the game, it will reset back to the default; 3.5]
-Removed “Fast Weapon Switch” from the advanced keyboard options because it doesn’t function, and also because there’s a fast switch option in the ‘Black Mesa’ tab.
BMS.zip (30.2 KB)