Planning to Change the Source VGUI to better fit Black Mesa

Oh, I see. I thought those things were in the keyboard file thingy ^^

thanks

A little bit of both. I’m doing small changes first, and big changes last.

Oh yes! Me wants that! I my opinion the map names look a bit silly on the Load Game screen especially for a gamer that is not interested in modding itself. If there was a way to put chapters there it would be great.

You should add in option tab panel the possibility to change the color of the crosshair:
an RGB 3 sliders system (TF2-style).

more info here

Is it doable?

Did some looking around… can’t find how to do this :frowning:

Are you meaning to change this…:

https://imageshack.us/a/img534/4324/defaultmf.png

…into this…:

https://imageshack.us/a/img221/4212/variant1.png

…or this?:

https://imageshack.us/a/img96/6945/variant2.png

Note: Just threw these together in GIMP, real quick - they’re just demonstrations of how it could look like.

It is doable, yes.

If I wasn’t busy with 3 other projects at the same time, I’d try my hand at something like that, but as of now - I barely have time to work on the projects I mentioned; an additional one’s not going to make it easier for me… :wink:

…but if I somehow find the time, I’ll see what I can do.

Same way as in HL2, I guess, whichever it is.

I like this one, not just numbers, but only the name is enough to keep it nice and clean

More like ON A RAIL instead of On A Rail. :stuck_out_tongue:

Upper-case, lower-case - does it really matter that much, in this particular case? :meh:

I just threw them together rather quickly, anyway - to illustrate how it could look like; doesn’t mean it must look exactly like that.

Also, I failed with the [ U ] tags in the previous post; silly me (fixed)…

Well, maybe not but Half-life 2 and Episode 2 used Caps for Chapter names. The same goes for Black Mesa when it showes on the screen.
Come to think of it I’m still not sure why Episode 1 didn’t do that. New Game menu on 360/PS3 uses Caps for that though. Odd.

Any updates to this one… What you were doing I thought was good!

I use this changes made :slight_smile:

So yes, I wanna see an update aswell!

Sorry for the lack of updates, I haven’t been able to get any work done since my laptop died in late October, so I had to fork out some moolah to get another computer. It’s a desktop this time, so it should be 10x faster, allowing me to do things faster as well. I’m expecting to get it in late November.

For comparison, and the sake of bragging, here’s the list of specs of my laptop, and the new desktop I’m getting.

Laptop:

AMD Turion Ultra Dual-Core M600 @2.4GHz

4GB of DDR2 SDRAM (RAM) @667MHz

ATI Radeon HD 4200 w/ 256MB VRAM (1919MB shared with RAM)

~320GB Hard Drive @5400 RPM

B/G/N Wireless

Desktop:

AMD FX-6300 Six-Core AM3+ Socket @3.5GHz w/ 6MB of L2 Cache

8GB of DDR3 SDRAM (RAM) @1866 MHz

ATI Radeon HD 7770 w/ 1GB GDDR5 VRAM @1000MHz CrossFireX Capable

500GB Western Digital Hard Drive @7200 RPM w/ Serial-ATA @6GBp/s

USB B/G/N Wireless

My pc just had a bad time buikt a better one this sunday so i know your pain anyways thats computers for you… just have to sort all tge progs out now… look forward to the updates when your back up and running

the devs should incorporate this

Since it’s more or less related to the VGUI I thought i’d add this here so maybe you can add it to your pack. I fixed the Auto Aim check box always being checked. From what I can tell, the value of “cvar_name” for “EnableAutoAimCheckBox” inside resources/OptionsSubBlackMesa.res was labeled incorrectly, and causing the issue. Simply open it in notepad, and change the value of “cvar_name” from “sk_allow_autoaim” to “sk_autoaim_mode”. That fixed it for me.

Any updates on the save dialog?

Made this as a form of a bump and at the same time helping.
https://www.mediafire.com/download.php?h6cz5zt54rrecv4

What did you actually changed…

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.