Pickup and Throw Combat?

Cooooool
Looking forward to that :retard:

Man, that is :awesome:.

I hope I can put a dead headcrab inside a microwave and cook it into a delicious meal.

Ain’t Zombies able to Damage us by throwin’ Crates at us?

RACISM!

How is that racist?

Nevermind him, he’s just a Garg.

Indeed.

hurrdurr gargs and their hurrdurr posts…

Gah, ye people have 0 sense of humor.

Are ye all just sittin’ with a pack of matches waitin’ to flame each new post?

Maybe your jokes just fucking suck, eh?

I enjoy maturity.

I HATE Forum-wise-guys. And please, do talk a bit polite, I didn’t swear, did I?

Are you serious?!

This disturbs me, and I don’t know why.

Well played sir, I laughed. :smiley:

I always wanted to be able to pickup and throw live headcrabs. (If barney can do it, why can’t I) and maybe score an instant kill if it lands on a humans head. :retard:

:lol:

Wheres the joke/humor? Whats the punchline?

EDIT: After reading it a couple more times I understand what your TRYING to say, its just not funny because it really doesn’t make any sense.

^fixed.

Actually now that I think about it, I definitely remember HL2 zombies knocking objects into you at high velocities causing damage. Will this feature be included in BM?

Why would it not?

:brow:

I call shenanigans.

Did the zombies in HL1 do it too? I do not remember. If the answer is yes, than it should definitely be included. If the answer is no, than programming that feature is mostly up to the devs’ discretion.

I hope it’s included regardless!

Well considering that HL1 had no real physics system…

I don’t see why you’d be asking that. :hmph: :brow:

And that the devs are using a mixture of valve and their own coding which means they could use a bit of code from valve to make the zombies hit stuff at you…

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.