I’ve been using PBR in my animation work lately, and using it is really more of a decision that needs to be made at the beginning of a project rather than near the end.
Switching to PBR would require all the materials and lighting to be redone, and It is an entirely different workflow and way of thinking as compared to current rendering techniques. Also it doesn’t allow for certain visual effects to work without major processing power.
It is a headache and a half that the devs really don’t need on their plate at the moment.
Maybe one of their future projects they could look into it, but that would still require them to learn how to effectively work in that manner.
So as cool as it would be, I’d say don’t get your hopes up.