Original xbox port vs pc half life 2

I want a force-feedback keyboard/mouse. :smiley: DD

I agree. When comes ot Valve games, it’s PC>All else. I wouldn’t say PC>All else overall (we have our own opinons), but with the Source engine’s modding community, it’s no contest for which version of a Valve game you need to get.

…unless you have console only frineds and want to play L4D2 with them.

I’ve recently played the xbox1 version of hl2 and it totally sucks, some parts they added these completely random rooms out of nowhere, for example when you see the headcrab shells for the first time (right before the airboat) you are in a completely destroyed place and then boom you’re in a room with a light on top. Doesn’t make any sense to me.

Hi, been lurking a couple of weeks now since I found out about this. I won’t gush like a noob, so on topic.

I was given the original Xbox version of HL2 for my 15th back in '05, and having since played the PC version, I can say that the console version differs majorly in a few areas. I will list the differences.

XBox HL2:

Pros: Well thought out inventory system for the controller, big combine walls make huge creaking, grinding and crushing noises, ummmm…?

Cons: Frequent load points, redesigned levels, removed content, lower-res textures, lower poly count models, less effects, looks overall quite rough, no modding, slow and stodgy looking controls, where are the headcrab’s teeth?

PC HL2:

Pros: Modding, looks awesome (textures, models etc), larger levels, less load points, extra content, keyboard and mouse combo, more effects.

Cons: Big combine walls make no noise, still no headcrab teeth, ummmm…?

So yes, basically, PC HL2 > Xbox HL2.

The headcrabs have teeth. Little black triangles under the fist-looking part of their heads.

No I mean the teeth in their mouths, not the claws on their feet. Take a look at one in HL1, you’ll see what I mean. :wink:

i think you’re a bit confused.

Most likely it’ll be during or after the release of Episode 3. Provided they don’t upgrade the Orange Source Engine too much for it. Then again, maybe they’ll release a full out “UPGRADE EVERYTHING” that will upgrade HL2 - Ep2 to whatever Engine Ep3 is running on.

I just wish it’d be possible that the mods could benefit from the upgrades without having to completely recompile them, but I guess that’d be asking way too much.

If it’s anything like L4D2’s graphics, that would be an awesome upgrade.

Consornit, google fails me. Take a close look at a headcrab’s mouth in HL1, you should see sharp protruding teeth along the sides. In HL2, the entire mouth is just a black hole on every species. Obviously Valve just couldn’t be arsed putting the detail in for whatever reason. (raises flame shield)

Or they decided to change what headcrabs look like. It’s not really a big deal either way.

Yeah, probably, I was just trying to get my point across. :slight_smile: Also, has the monkey resolved the conflict between its brain and its tail yet? :wink:

Nope, still working on it.
On topic, the fast headcrabs freaked me out when they died and you got to see their mouth. It’s all stretched out and huge and gross. Like Steven Tyler’s!

On FPSbanana, there’s a fix for that.
https://www.fpsbanana.com/skins/39338
Also, look at all the stuff by this guy, he made a lot of fixes for the game.

This is one of the things I really enjoy more on PC games, is that the screen is closer, and TVs just don’t beat computer LCDs, I never liked TV screens much.

I’ll have to check that tomorrow, as it’s far past my bedtime and I need to get to bed. Cheers for that mate. :slight_smile:

I believe you are mistaken about HL2 for Xbox1 yes the graphics and lighting are duller due to the developers conforming it to the Xbox1’s Coppermine Pentium 3 and Nvidea X3 GPU. The only thing missing in the game is objects in the background like buildings, this only happens with exteriors or out doors. This is because of Xbox1’s limited RAM of about 64 megs, as far as every thing else goes, all the levels are there from the PC and all the same content is there too. I can’t remember witch Xbox Magazine, it was the XBM before HL2 launched for Xbox1. Valve Stated that nothing was missing from the Xbox version of HL2. I deal with the other short comings but the framrate dipping while the full on physics engine gets hammered by a ton of particals in the background during firefights hinders the game a little for me. But Im still impressed with how well the rest of the game runs especially since the minimum system requirement is 1500 Mhz 256 MBs of Ram, The Xbox Runs it well on a scale from 1 to 10 that being a 6 for the Xbox. Not bad for an Xbox that is only 733 Mhz, 64 MB of RAM. Don’t knock a good contender!!!

holeyfuckingnecro!!!

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Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.