Operation Black Mesa hits Greenlight!

Sweet big ass Summer update from Tripmine Studios hit yesterday. Check the sweet in-game waepons reel and quite a few new screens over here!

Why do i feel like once its released, 15 different people are gonna all try to port all the Black Mesa assets over.

Here are some more good shit from our friend EvilGoodGuy.

Because that’s probably what’s gonna happen lol
Even though technically it’s a big legal no-no to rip content from one game and add it to another. So I’m sure there’s gonna be lots of workshop items getting flagged for copyright, because I’m sure there will be kids who don’t realize you can’t just go redistributing copyrighted work for free. It’s probably gonna be a nightmare hahaha

Although I’m sure people will also upload their own original work to the workshops, to try and make the games more similar. Which honestly I think will be pretty cool.

Anyways, I hope you guys enjoy the recent stuff we have shown off!
Keep your eyes peeled, cause I have a brand new level design dev blog ready to go. Not sure when we are gonna post it yet, but it’ll probably be in the next month or so.

So if I copy/paste the existing BM map geometry from Inbound, post-disaster it, replace the parts in Welcome To BM where you see the Inbound track, and ship it as a mod, that would still be considered copyright infringement and then be taken down?
(Assuming I give credit to BM for making the assets I copy.)

I don’t think anyone will care about brushwork as long as you credit the game/developer, and it’s not an entire level or anything significant
Anything other than brushwork (ie textures, models, sounds, etc) and it’s straight up stealing if you don’t have written permission from the legal copyright holder.
It’s no different than taking assets from CSGO, or Contagion, or Doom, or fortnite, etc, and adding it to the steam workshop or your own mod. It’s highly illegal.

Our senior level designer EGG (the legend) has posted a new dev blog entry in regards to his involvement with the teams level design & ways he prepares areas for use by other LDs https://tripminestudios.com/community/index.php?thread/2423-level-design-with-professor-egg/

Tripmine studios has posted this new video just recently.

And also this video as well.

That Env_Roomtype feature is really a neat detail, that will boost the immersion quite a bit, imo. Great job!

Here’s some more from Tripmine studios once again.


And this as well: Source.

Check out the beautiful sound effects, and the animation’s from Tripmine studios new video they posted.
https://www.youtube.com/watch?v=MaAN_aDWvCs

They also post some new screenshot; props for Guard Duty, and the development blog at Moddb’s article as well:

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July update is here. With physics clips/mags!

and an oddly similar button
image

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I can’t find your forum, the link is not valid.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.