Opacity and illumination for source textures?

Are these possible in source? If so, can anyone show me a way to write them in vmts? Any help is appreciated.

Raminator saves the day.

again

Sorry for the double post, but I am having some problems and need halp…
The Self illumination map isn’t working …
This is my vmt:

And here’s my self-illumination map, white is where it lights up… right…?

And this here is the outcome… No illumination at all…

Yeah… Feel free to laugh at me like crazy If I did something utterly wrong.

And yet another thread that didn’t have to be posted if they had read the SDK wiki.

Please, dude, sticky a link to it already.

I find it more fun to steal vmts and see if they work with my textures.

This is how I got my Tron gloves working.

Does it make a difference if it’s a prop?

Because It is a huge prop D:

I somehow managed to get it to work, the process includes an incredibly embarrasing discovery that I would rather keep to my self… Anyways, thanks for the help. :awesome:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.