This is a very good point but I would argue that using your map proposal would create FAR more problems then what it solves (rocket’s relationship to the command center). The current proposal is the lesser of 2 evils. So far this discussion has been focused solely on the rocket but you really have to look at it from the perspective of the entire map.
If you go back and play BMS C2A2B, stand in front the marine shooting at you from the .50 cal. This is EXACTLY the midway point of the two design themes of OaR. Behind you is the office complex and in front of you is Materials Transport C (not in HL). Now imagine what your proposal would do by lumping all the new maps BEFORE BMS C2A2B and C2A2C…it would go roughly like this:
Office complex -> Mat trans B -> Mat trans A -> Office complex + Mat trans C (BMS C2A2B ).
Compare it to the current proposal:
Office complex -> Office complex + Mat trans C (BMS C2A2B )-> Mat trans B -> Mat trans A.
Thematically, this choice obviously make far more sense whereas your proposal would catastrophically scramble themes…why would you have an office complex followed by materials transport followed by another office complex and another materials transport? I would argue that this problem is far worse that any rocket indiscrepancies. It would essentially scrap the new outdoor area design for HL C2A2G, forcing you to start back at SQUARE ONE. Realistically, the only way to integrate your proposal and have things make sense (w/o altering BMS maps) is to radically redesign HL C2A2F+G and possibly E as well. Half life purist or not, it’s a bit too drastic of a change don’t you think?
The logistical issues re the rocket launch are hard to explain away but the issue of the military not disabling the rocket is there irregardless of how you decide to place the maps (the topside marines still notice the rocket priming). Maybe they’re just stupid and don’t know how to disable the launch (or they thought their fellow soldiers primed the rocket). It makes more sense to think that the topside marines only got there AFTER the rocket was primed so they didn’t notice the difference. In any case, the current redesign still makes a little more sense because it explains the heavy military presence toward the end of the chapter (e.g. they noticed the priming and are coming for you).
Edit
@Text everything you said is dandy.