Wait, the video comes today? o
I went to look for it because I never saw it. I couldnāt find it anywhere, until I noclipped and flew behind the shipping container on the flatbed. The rear end of the flatbed is one of these, is this the one you meant?
While itās technically used in-game, the placement makes me think that itās only there accidentally and they forgot to replace it with their new model because of how obscure it is. Still, interesting.
Delaying release until Monday in order to fix some annoying entity logic problems. Everything else is ready. Fear not, I can definitely make tomorrow, and I have the next 2 weeks off so thereāll be plenty of progress, Iām hoping to get B2 out within the next 2 weeks. Youāll have a release and video to look forward to on Monday evening.
@ Text,
If you havenāt noticed already, Iāve concluded my feedback for OaR Uncut Alpha, maps A1 and A2. I think thatās enough feedback for you to digest and get a severe case of heartburn over. Hopefully, it will help you in maximizing the consistency, feel, look and mood of these maps, and that itās also beneficial towards the development of maps B1 and B2. After all, the whole point for our community feedback is to alert/assist the mod developer about issues that may need correction or our suggested enhancements to elevate the overall quality of their mod. In this regard, as always, please use my feedback to your best advantage.
Also, during the development of ST Uncut, you may or may not remember that I was one of the first persons that suggested/exhorted you to pursue an āuncutā version of OaR, after you expressed an interest in possibly doing so. I was exhilarated when you finally announced that you were going to take on this project, especially after seeing your high quality work on ST Uncut. At the time, I remember saying to myself āMan, this guy is REALLY good, at what he doesā.
So, DEEPLY grateful thanks to you for ST Uncut and also for taking on the OaR chapter, and correcting its grievous shortcomings, whatever the reasons. You really are to be commended for your unwavering dedication to OaR Uncut, considering all thatās going on in your world during these busy times. I hope this serves as a ābattery rechargeā respice for you, towards the current and future hugely positive growth and improvements to the OaR chapter. Take your time, donāt rush things, and most importantly, take care of No. 1 ! ! !
Absolutely count on my steadfast continued support (howās the heartburn? :sick: ).
I wanted to state this earlier and regret that I neglected to do so, but I wanted to comment on your OaR Uncut development concept.
With the [COLOR=āYellowā]UTMOST of respect (please notice I said [COLOR=āYellowā]UTMOST), am I missing something concerning the release of map B1 alpha. Is its āunrefinedā release state not undermining your initial goal of our feedback providing you aid in the development of it and more so in the development of map B2 alpha? It seems to me that we should have a more ārefinedā version of map B1 alpha, in order for us to provide you with beneficial feedback for it, and towards the additional development of map B2 alpha. Would not waiting and releasing a more refined release of map B1 alpha be better? In the end, waiting a few days might be better for all concerned. Consider NOT rushing the overall release timetable or process. I think where youāre at, at this moment in time, itās more beneficial and your best overall situation.
It could be that your initial feedback for map B1 alpha is geared more towards the visual looks/lighting of the level and/or its scripted events and such. You may have already planned to do this already, but if not, if you want to maintain your present roll-out schedule for OaR Uncut, map B1 alpha, then please provide specific details for the kind of feedback youāre looking for, thatās most beneficial to you concerning map B1 alpha, and additionally, towards our feedback for the better development of map B2 alpha. Whoās in a hurry???
Fuck, text, your dedication to these projects are brilliant. A lot of people donāt even manage to get half as far as you over a longer period of time. Iāve already replayed BM more then I would have normally thanks to ST uncut, and Iāll sure be replaying it again soon with OaR uncut. I look forward to monday.
Thanks for the kind words guys.
After 4 SOLID hours of working to fix ONE STUPID problem with the turntable, Iāve finally found the solution. Itās really hackish, but it works so I donāt care. The issue was driving me absolutely completely crazy (it also meant the map was unfinishable if you kept the original tram), but now itās solved. Thereās 2 - 3 hours of work left on the map, but itās all relatively simple from here on in. Expect the release in a few hours.
Iāll write a lengthier post a bit later.
Congrats. Your dedication is admirable, keep it up. I look forward to the media release. I may play it tomorrow.
Reporting for duty, and dutifully looking forward to it!
Cheers everyone. Counter to my normal routine with a release Iāll probably release the alpha before the video/media as I know you guys would like to get your hands on it ASAP. This isnāt the first media/release for OaR Uncut so Iām not so concerned about it this time.
Iām pretty determined to get it out today, but am feeling really quite tired. Will take an hour nap or so, and then itās right back to work. I estimate 1 - 2 hours of work are left on the map before itās ready.
Nah, 1 hour of sleep isnāt enough, at least 2 or so.
EDIT: obviously itās a lil sarcastic remark, take as much of sleep as you need, good sleep = good mental and physical health also fresh ideas, a videogame is secondary, you do not owe anyone a thing so ultimatums like āfor real this timeā and āin x hoursā are unneeded.
I know you donāt want to disappoint people with high expectation for you, neither yourself but thatās why no promises is better.
Glad to hear about the release, keep up the good work, but also keep well rested.
On these positive, kind words, Iām going to disappear to bed. Iām feeling really rough right now so I do actually need the rest.
I apologize profusely everyone. Itās my own damn fault, I keep putting myself in these situations. I get really excited about the map and I always end up making promises I canāt keep. Iāve really tried to stop doing that, but it seems Iām not very good at estimating how much work needs to be done on X thing and Y thing. In the end though, these delays are because I really want to make the product the best it can be before release. My perfectionism is sometimes very annoying. I just did a test run, however, and I was extremely satisfied with the results, and am very excited to be able to share them with everyone. There is only 1 major bug left in the version which Iām fairly confident I can fix properly, so Iām going to go ahead and say that tomorrow release is guaranteed.
Sorry again, but I know you guys understand. Sometimes I wish I could keep my big mouth shut.
You know who else does that?
Valve
Donāt worry and donāt apologize, weāre pretty much used to delays for a better cause
You donāt owe us nothing, take your time
Donāt worry about it, besides, I enjoy your optimism. Release will come when it comes, thatās all I need to know.
What they said. Youāre under no obligation to do this and release it to the public. Just relax. We all have faith in you. Just be sure not to have another perfectionism attack. :3
Hey, itās no big deal. Youāre keeping us up-to-date on whatās going on, take your time. :3
Yeah, Text! Weāre all with you and donāt care if sometimes you must delay your releases one, two or even ten days or longer!
Keep up the great spirit and take good care of yourself!
The only difference being Text is usually only off by a couple weeks at most. Valve delays for years on end. Seriously, in that span of time since Episode 2, a person could have finished high school and be half done with college by now.
Thank you everyone for your kind support, itās really helping me get through this. You guys are a great community and it really has been a pleasure to work with all of you.
The map is very nearly there. All major bugs (aside from one serious door clipping issue) are resolved now, and Iām very, VERY happy with it. I said before it was going to be rough and ready, well it isnāt. Itās in a pretty polished state. Iām very proud of it! It also pushes the Source engine to its very limits, though I havenāt quite hit them yet (no weird behaviours in any of my tests). Iām at 96% brush limit (brush limits cannot be broken), 80% waterindices (lighting) and 209% entdata (210% is roughly breaking point).
The map itself generally runs smooth as butter, aside from the turntable room which will see optimization in future versions. Though I wasnāt intending to release like this I actually have ended up linking it to BMās campaign - it links into B now. This should give everyone a better picture of how it all fits in.
I went back and made a new composite (all OaR maps rolled into 1), so I could see where B1 fit in and where I could slot B2 in so it all fit together seamlessly, and there was a bit of ugly overlap between C and B1. With a little bit of mapping magic (adding a new straight tunnel at the opening), Iāve resolved it, and thereās now a lovely space in between C and B1 where I can comfortably build B2. Should be wonderful. Iām hoping to get B2 ready for action within a few weeks. It should be the second least content heavy map (will probably have a bit more than A1) of them all, though it will contain the outdoor areas so it will still be a fair amount of work!
Look forward to a release this evening, itās definitely happening! Iāll release the map alongside some screenshots, and then the video will come a couple hours after that.
Canāt wait ^_ till then, Iām gonna play some D3 lol