Got a lot of mapping done over the past few days, the map is fully lit, scripted (aside from one bit), and ready to rock and roll.
You can probably tell from my tone that I won’t release today. There’s too much to do, and while I’m working hard, I don’t want to rush. Hitting the brush limit earlier today didn’t help much either, but I fixed it relatively painlessly by deleting an extra decorative side tunnel.
Fear not though, tomorrow or Monday for certain. Most likely tomorrow, or even very late this evening (think 3AMish), if things go really well. I just gotta keep testing, testing, testing, until I’m satisfied there’s a small enough number of bugs to call it a release.
The lighting’s worked out very nicely, I think, I’m very proud of it, but we’ll see what the community has to say about it. It’s got a nice HL1 feel while also having its own unique flavour. The lighting I’m using for interiors (non-tunnels) is more towards the white and yellow end of the spectrum. Other OaR maps were more blue and orange. It looks very different, which may take some getting used to, but it’s nice. For now, the interior areas are quite well lit, but that’s something I can change if people don’t like it.
Just going to remind everyone that this alpha WILL be very rough and ready, far moreso than the previous one, which I spent a lot of time refining. This map has been FAR less refined than the previous maps.
One other thing to bear in mind is that the song by my friend, who goes by the artist name of “The Empire,” is also a work in progress still. There are still many things we want to do to that track to improve it, one of which is get a guitarist to record some lines for us. The guitarist I recruited bailed on us just the other day, and I only today got word from one of my other friends that he’ll record some lines for us. So the song can change too, we’ll be looking for feedback on that too. One thing though - be nice. Please. He’s done me a great favour by writing this song and he’s a very good friend of mine. It’d be a shame to see people being mean about his work. I really like it, anyway.
The light isn’t the problem, it’s the particle effect on the end of the flare which makes it look like it’s burning. That’s literally the only problem. Been hard at work today and I’ve yet to even attempt to find a fix.