Pre-facing this bugs and small issues post with the fact that I LOVE this map. It really turned out amazing and I’ve already had a ton of fun playing through it a number of different times. You did an incredible job on this text.
Also please PLEASE keep the turntable room as hard as it is now. Video games need to have difficult parts that leave you room to improve. After playing the turntable room several times I nailed down a strategy and improved my play. This was FUN. If it’s so easy that you can beat it the first time with little effort than it will lose a lot of what makes it exciting.
With that said I am not a big fan of the vortiguants on the upper tier that have strange behavior after everyone else is dead. It comes off as buggy when you can see them and you’re in plain sight of them, but they don’t shoot at you. Personally I would rather no vortiguants spawned up there for this reason and instead more would spawn on the second level.
https://youtu.be/B17iIeTmcps
In this video Thundaga posted you can see a bug that I had where strange lines were drawn across the turntable room after the ambush. It looks like they are being caused by the repelling grunts in some way.
https://i.imgur.com/vBD9LcO.jpg
If you look up in the first room where the launch pad access is blocked you’ll see these odd little half circle things. They are thin and don’t look like the ends of pipes or anything so they just look really weird and out of place. Remove them?
https://i.imgur.com/J3ejF6g.jpg
Maybe it’s just because you’ve been labeling all of the switches in your maps, but I felt like this first console button really needs a label saying access to mat. transport or security door or something along those lines.
https://i.imgur.com/hOiG5sd.jpg
This is virtually unattainable unless you spend time shooting it into the perfect position.
https://i.imgur.com/Ppu40JT.jpg
I dunno what to think about this phantom hecu TOW marine. Usually I am open to exploring and not blocking off parts, but this just feels really odd when you continue on foot past the boom gate and there’s nobody there and then when you’ve cleared the other hallway and the marines guarding the security switch you come back and suddenly he’s there. He essentially came out of nowhere. Maybe you could make that boom gate a security door and have the double doors that lead to that area locked, both would open when you pressed the security switch upstairs.
https://i.imgur.com/pKDvP07.jpg
All of the other moving crates on the level seem logical, but these two tracks seem to be pretty pointless the way they are now. Maybe you could have the stationary hanging crate lowered down a few more feet on a wire to give the impression that crates were put onto the trams on the tracks below from this area. Otherwise why would they go there at all?
https://i.imgur.com/i3cZGsA.jpg
The HECU voice “shoot him in the face” seems to originate too far ahead of where the actual marines on the tram are at the time. If possible move the sound origin back a good ten feet and test accordingly. Hilarious seen btw and please keep this line in.
https://i.imgur.com/2IWkAh5.jpg
After I was done with the turntable room I had to backtrack pretty far to find my original tram. This happened because the other tram continued on to this area when I jumped off mine and you’re unable to back up the hijacked tram when it goes into this stop. Maybe you could make it so you can back it up at this point and drive it into the turntable room?
https://i.imgur.com/CA8wgjz.jpg
In the turntable room it’s really easy to jump up from the forklift into the area where these boxes are going and take the turn to find walls with no textures on the other side. Consider putting a player block here. This is probably true of the opposite side as well.
https://i.imgur.com/Z7pO80y.jpg
https://i.imgur.com/dh5LDLS.jpg
No textures here.
https://i.imgur.com/0ZlYCiu.jpg
https://i.imgur.com/905FxmR.jpg
More no textures.
https://i.imgur.com/aH7m46v.jpg
Consider adding an elevator button at the top and bottom for the lift the marines take up. It doesn’t make sense for there not to be buttons for this lift.
https://i.imgur.com/ReaXWhI.jpg
I really like that you added in these electricity beams, but I think this area could be improved by having the two lights above this area out making the lighting of the hallway come from the alternating beams and otherwise being much darker. This would be a cool effect.
https://i.imgur.com/M2dDyQt.jpg
There is not enough room here for gordon to fit and get what’s there.