nVIDIA's HairWorks Solution for AMD's TressFX

HairWorks is nVIDIA’s solution for AMD’s TressFX

https://www.hardwareheaven.com/news.php?newsid=6433

Jesus Christ, stop with the proprietary shit already.

edit: as for the tech itself, I was fairly impressed.

and of course this one runs only on nvidia and is closed source… I don’t understand how a developer would choose that over TressFX which works on both(a bit worse on nvidia because they have less compute power).

IIRC Nvidia will send people to implement their tech to game devs so they don’t have to work on putting it in the game.

Introducing nVIDIA HairWorks: fur and hair simulation solution

https://physxinfo.com/news/12197/introducing-nvidia-hairworks-fur-and-hair-simulation-solution/

Probably what’s being used in TW3.

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Can anyone with COD : Ghosts and an AMD card confirm if the hair effects work on AMD?

“The fur tech was first demoed at E3 2013 for Witcher 3 wolf creature and has been tested and refined through multiple game engagements including Call of Duty Ghosts, Witcher 3”

2014 everyone we did it

It’s nice to finally see technological leaps on the hair rendering front

Corrected thread title for you :slight_smile:

It might be implemented in DirectCompute, but I can imagine that nvidia put in some hardware detection and when an AMD card is detected a error box appears with something like “Fuck AMD, get nvidia”

After looking it up, seems AMD users can activate the Dynamic Fur effects in COD : Ghosts, but not the PhysX/APEX particles/smoke re-added in the same patch.

Wonder if it’ll work out the same way in The Witcher 3? (a game I actually want to play at some point :stuck_out_tongue: )

Looks good, but still too flexible and heavy looking. Fur like this needs to be stiffer. Almost completely still.

it’s always the same with new tech, the first iteration is always overdone. remember the first games with HDR?

AGH my brain, why did you make me remember that… now my head hurts from all the OVERBRIGHT!!!

Anyway, on topic, this reminds me of the first Ice Age movie, seeing it in the theater, and being amazed at what can be pre-rendered, and now here I am, watching it rendered just-in-time…

…for it to be made obsolete in a few years :stuck_out_tongue:

why do you think that? it improves the overall look of a game, so why wouldn’t they use it in the future?

i remember being amazed at being able to look up and down in a game and now we’re complaining that the realtime fur on a dog being rendered is too heavy looking
https://www.youtube.com/watch?v=uEY58fiSK8E

well, if everyone would always be happy about everything, nothing would improve because it’s already “fine”, right? No complaints, not improvement. We still would be stuck in the stone age if we were like that.

i’d be happy with at least less miserable and bitchy for a start

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