This better not just be supported by 16:9 monitors. I don’t want to give up my 16:10.
Right now only one monitor supports G-sync, and more will be coming. It doesn’t look like G-sync is gonna be backwards compatible, so you’d have to get a new monitor anyway. However, there should be no reason why they couldn’t make a 16:10 G-sync monitor, but I guess that might depend on how popular and widespread it becomes.
Am I the only one who’s never had a problem with screen tearing? I don’t think I’ve ever even noticed it on a PC.
It does depend on the games you play, some seem to do it more than others. It might also be less noticeable if you have a monitor with a higher refresh rate than just 60hz. Also of course, if you use v-sync, then it won’t happen. You’ll just lag and stuttering instead.
I’m worried about it because I’ve looked for 120Hz monitors and monitors above 1080p/1200p and haven’t been able to find any that are 16:10.
I really abhor it. Not all games do it/have it noticeable but I’d say 95% of games I play tear like a motherfucker without vsync on. I’ve tried to ignore it, especially since the vsync in some games is pretty terrible (like in Arkham Origins where it will drop my framerate pretty low when a small drop would otherwise occur) but it just doesn’t work. I think the only game I’ve ever played that I never noticed any screen tearing in without vsync on was the original Far Cry.
I’ve never once noticed screen tearing, so, as cool as this technically sounds, it really won’t matter to me. I think it’s just a matter of me not being very perceptive ofquality (even though I can spot differences in resolution just fine). Shit eyes or something.
It’s usually pretty noticeable in FPS games. Just boot one up, make sure vsync is off, and quickly move your mouse left and right. Watch the screen and you ought to notice horizontal splits across the screen, it’ll kind of look like the screen is flickering or flashing when it happens too. If you don’t notice it when actually playing, it’s probably just because you’re engrossed in the game, which is normal. But if you can’t see it when you’re looking for it…I don’t know how that could be possible.
Tested it out in a couple games, most of them seemed to have vsync running as the FPS wouldn’t budge from 60, and I couldn’t find an option to change it. Launched up Metro 2033 and it’d go between 20-40 frames, wasn’t sure if vsync was running or not, couldn’t find a setting to change it. Couldn’t tell if the ugliness was low frames or tearing.
So not only do you not notice screentearing but you don’t notice the options to toggle it either .
Huh, I cant really tell if there is screen tearing in my game or if V-sync is actually doing anything either. Though, V-sync does seem to drop the framerate a bit with no noticeable benefits for me… guess I have bad eyes too :’(
You guys are lucky to not notice any tearing, but in my situation whether I have vsync on or off, I will get tearing anyway, because of triple screens and their different refresh rates.
why would you use screens with different refresh rates in a multi-monitor setup?
Because quality monitors are expensive and it might be wasteful to splurge on three identical monitors when you have three that work fine already?
You could underclock them all to the lowest refresh rate. If any of them has a refresh rate much lower than 60 HZ then it’s not that good a monitor anyway. I guess you could have one really nice 120 HZ as your main and two 60 HZ for your peripheral vision, in which case I guess you have to underclock significantly or live with tearing. I’m curious if G-sync will even handle multiple monitors with significantly different clock speeds. It might, but it sounds pretty messy for the drivers to handle.
I just redownloaded Metro 2033 to try and see if turning off motion blur on top of the advanced dof would help raise the framerate a bit. I always forced vsync because of how sensitive I am to screen tearing. Well I left it also off this time and the game runs really well, the vsync seems to take the framerate down to the 30s or so even if it only drops a bit, even with triple buffering enabled. At the same time, because there’s no vsync, there’s a pretty much permanent horizontal screen tear in the center of the screen on top of smaller ones as well. Some of the worst I’ve ever seen. But like I said the vsync drops frames something horrible so I don’t know what to do.
Nvidia needs to hurry up with affordable monitors for this stuff.
all 3 are at 60Hz, except 2 of them are 1680x1050 while one is 1920x1080, anyway I heard that it might be caused by the displayport->DVI adapter or the AMD gpu chip itself, because some people with 3 identical monitors also have this problem
I gonna buy such a screen next year, cause I still use my old Acer AL1721 :fffuuu:
i played cod1/2/4 for years and cs/cs :s on and off too, always with VSYNC off (125 fps master race), I don’t think I’ve ever noticed screen tearing in my life.
I also turn it off out of habit in every game I play, because the only effect it has to me is that it slows down the game
Here are a couple of interview videos, “See Gaming Differently” and “First Impressions with Tim Sweeney” of Epic Games.
https://www.geforce.com/hardware/technology/g-sync/videos
And a reviews roundup.
https://www.geforce.com/hardware/technology/g-sync/previews
And for those interested, here’s a quick FAQ
“First Impressions with John Carmack”, CTO of Oculus VR and formerly of id Software.