Novint Falcon Pistol Grip (Black Mesa use?)

I just came across this and thought it was AMAZING, especially when its licensed with Valve! Its too much to explain and man I got adrenaline pumping through my veins after watching this, so check it out.

https://www.youtube.com/watch?v=WJ1Rz2clLS0&feature=player_embedded

Source games will have its own options menu for it to adjust sensitivity of the recoil! So can you imagine, getting this for when Black Mesa releases?

This review just shows how wild this thing is, unbelievable.

https://www.youtube.com/watch?v=8YOIiAws2Tw&feature=response_watch

Looks really good.

seems a bit gimicky and huge and dumb lookin. bet it would be gnarly for like zbrush and stuff tho

Ahhh…the novint falcon, ironically, I was just looking at it a few mins ago thinking about buying it, looks pretty sweet plus it will be interesting to play with :retard: and fun to just think about it :wink:

I remember seeing this way, way back.
Was it in this forum or another? I don’t remember.

It looks cool, but I’ll stick with my mouse and keyboard just cause I would probably suck at using that, even after the learning curve.

EDIT: Oops. Double post.

I saw the video on city 17: episode 1, i will buy it if i see it some where else, only if it is not over RM150.

My friend likes his a lot, I don’t feel the need to get one.

This will not be supported in black mesa.

what about my nintendo zapper

hell yes

its the orange one, if that makes a difference

This thing looks awesome. I had heard people mention it (not with the pistol grip however) but I never knew what it was until now. I want one.

Episode 2 engine supports it by default. Unless you’re removing support.

Except the code was not included in the sdk for mods…

:fffuuu:

I am getting this. I will have $30 out of $200 by tomorrow, so I think I can get it by mid March.

Then how did the City 17 guys implement it ?

They had time, and a lack of a fan base that had already waited 5 years.

City 17 will take longer to come out than Black Mesa. They’re trying too hard to implement new technology and taking less time to actually, you know, make a game.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.