Non portal surface properties?

So I’m working on making some custom textures for portal. I’ve got everything working (bumpmaps, blah, blah, blah), but when I play the map in game, I can place portals on all the materials.

My question:
How do I set it so a particular texture/material is “non portalable”?

Information From Steam Forums Tutorial

Also

An example vmt-file from Portal:

“LightmappedGeneric”
{
// Original shader: BaseTimesLightmap
“$basetexture” “Metal/metalwall060a”
“$surfaceprop” “metal”
“%keywords” “airexchange,combine”
“%noportal” 1
}

The important part is the “%noportal” 1

k thanks
/thread

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