No Third Person Model?

The future of gaming is not a pair of floating hands… Although Black Mesa Team may not implement it, and there is nothing wrong with that, the question itself is not unreasonable in the world of today though in terms of what is coming in the future.

Sorry, I have to disagree with you on this one. At least until we manage a good IK solution that doesn’t clip, it is.

I have to disagree on grounds that gaming isn’t a single genre.

Truth be told i got to wear that occulas rift a couple of days ago… And I

immediateley thought of Black Mesa and source 2013 compatibility.

Not sure about this motion control razer hyra seems over compllicated for the sake of it and we are told “that it is really good” but to me not only looks like shit but also can imagine having to go through this control scheme to a means to an end as labourious and annoying Sorry but for me I don’t mind putfing on a vr headset but the control sceme shoul feel familiar. this razer hydra thing is out in the cold as far as i am concerned and does not seem to offer anything positivd as it seems to be crowbaring in on the experience not that i tried this but i don’t like it.

What confuses me even more is why valve are striving to rush to support this new technology yet they maintain a stance that they are a multi-player gaming company.

What they should be doing is helping to develop single player encapsulated experiences supporting this vr technology as well as multi player experiences.

Looking down is where this technology breaks immersion if you have no body. it is a fair point that the OP made and i think if anything valve should be helping the mod team with this

I guess that means you’ve never played FEAR or Mirror’s Edge. In FEAR, not only is the main character able to kick, but he is able to cast real-time shadows. Not having legs would make shadows look really odd. And in Mirror’s Edge, not only is the main character able to kick, but maneuvers like sliding naturally put the character’s legs in view of the camera. Without legs, a lot of the character’s actions would look really weird.

F.E.A.R is the only first person shooter with legs in my opinion that was able to pull it off well. (The graphics in F.E.A.R also still look nice for a 10 year old game) The Black Mesa team on the other hand is to busy to add such a trivial mechanic to the game, but some modders might be able to do it.

I think in a game where you use your legs for more than running and jumping, they could help. Otherwise, they don’t really contribute much. In Mirror’s Edge for example, the legs are used to help convey the expansive movement and make sure there’s no confusion as to what’s going on (running up a wall for instance). In a game like Half-Life (or Black Mesa), the movement is so simplistic that legs don’t really serve any purpose other than “Look! Legs! Super-real grampfics!” Even in Mirror’s Edge, though, simply walking and changing direction looked odd because animation is apparently no so great, yet.

This discussion is moot because adding Gordon’s body to the first person is absolutely NOT a trivial matter, in any way, shape or form. People who are saying that are very much underestimating what is required to make it work and look good. And obviously we would not add it in if it does not work or look good. So it’s not going to happen.

It would require us to almost entirely rework the way in which viewmodels work - the hands are currently a part of every individual weapon model, not some separate thing. That alone is prohibitive. Not to mention needing a super detailed model (anything first person HAS to be much more detailed than anything in the world, by virtue of being in your face and not occupying physical space in the world). Or the clipping, from looking down - or how things are connected. Changing how Gordon lowers his weapon. Or how his feet pose when on a slope, climbing up things. Or every single reload animation, so if you’re looking down it’s not like he conjures a magazine out of thin air. Or how the suit zoom interacts with his body.

Still sound simple? We could work out some kind of janky, half-arsed implementation, but why would we want to do that for a feature that wasn’t even in HL1 and nobody really expects anyway?

A simpler argument is that it’s not Half-Life.

It’s a waste of the devs time to add legs to Black Mesa anyway they’re busy updating the mod for steam and developing Xen.

For all those who don’t see a reason for a 3rd Person, let me tell you about how nauseous I am at the moment because of playing the game in first person! This game is like: “In your face, you movement sickness players!” I’ve been trying to play Half-Life since 1998 and couldn’t because of this little problem. So today I bought Black Mesa, thinking “What the hell, it is 2015, there should be a third person possibility by now”… Guess what? I will now go and lie down and try not to puke. What a perfect waste of my hard worked 20 Euro!!! Furious! I am furious! I mean, I had this problem with no other game. It must be a combination of 1st person with those corridors everywhere. I am on death’s bed in like 5 minutes! Yuk!

I guess in Crysis 2 u can see your legs aswell

Whoa, why are you so angry is something I cannot understand.

Neither HL1 nor BM were designed for a 3rd person gameplay/perspective whatsoever, so there’s no point to add such a model/feature. It’s as simple as that.

Sorry, this is hilarious.

You assumed it would have third person view by now because it’s 2015? Are you saying it should be a standard of all first person shooter games?

Man, this is gold.

Sorry to hear that, man. But yeah, rule #1 of Half-Life is that the entire game is ALWAYS in first person. It’s honestly part of the appeal to a lot of people.

I will ask, have you tried cranking up the FOV? I’ve heard that has helped a lot of people with motion sickness issues.

Yeah how dare anyone make a FPS in 2015 without a 3rd person view…

I am dead. This post killed me.

In their defense, they did have the Gordon player model from DM present when you did third person in HL1. Doesn’t change the fact that neither HL1, nor HL2, nor Black Mesa were made for third person, of course.

Yeah, but like you said, it wasn’t designed for such a gameplay. The controls didn’t even work properly.

If this game would have a 3rd person, it would only improve it, with no damage to it whatsoever. So why are you against it? Why so not understanding? Why the patronizing tone? It is a fact that 1st person is nauseating to some. Game developers could show some simpathy. It would also earn them some money.

Because of all the enclosed spaces, I don’t think Third Person would be a good fit for the game. It’d be very hard to get a camera angle that would allow you to see stuff, say, inside vents without clipping through the side of the map. Said camera would also have to be programmed with what amounts to an AI so it can follow the player and change angles and such, again, intelligently and without clipping through the map. Nobody wants bad camera angles. The character model would not only have to be modeled, it would have to be animated, and probably with more detailed animations than the multiplayer ones have to keep people from complaining. And even when all that work is done, there’s really no guarantee that BM would even be any fun as a third person shooter- while they’re very similar in concept, the gameplay is actually quite different between the two genres simply because of where the camera positions are - what might be fun in one would be boring or even infuriating in another.
That’s not to say that good hybrid FPS-TPS games haven’t been done, but it takes a lot of work and usually you have to design the game with both in mind from the get-go for it to be decent.

It sucks that you have such bad movement sickness, but third person probably isn’t going to come out for BM, especially considering the small size of the team. Rockstar managed to get both TP and FP views in GTAV, but they had thousands of people working on the game, and it wasn’t even included in the original releases.

Have you maybe tried adjusting the game settings in regards to the view roll (which no doubt contributes a lot) and the FOV? (Black Mesa and Advanced Video settings, respectively) I’m also pretty sure you can adjust the latter further than the slider allows with the console command “fov 120” (120 being an example value, no idea if that would be better or worse for you)

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.