No Spies vs Mercs in Splinter Cell: Conviction

I agree, the game looks like a unique and well made shooter, if not a SC game.

The only thing really unique (and not interchangeable with any other “realistic” stealth game) about Splinter Cell was the likability of Sam Fisher’s character (in my opinion at least, though that’s not to say I didn’t love the previous Splinter Cell games.) He’s like the ultimate video game badass! So taking that character and building a unique gameplay style around him sounds great to me.

Then again, I only got into Splinter Cell because Metal Gear Solid got me into playing stealth games, so maybe I just don’t understand the franchises’ appeal at the time of the first game.

Its true that the original Splinter Cell is no longer a unique game, as far as game play goes, but even so it would be nice to see that general style, with some alterations (not a complete overhaul) return in this game, and maybe then the studio could do the unthinkable and create a new series with this gameplay style.

I loved the ability to either knife the fuck out of someone or just punch them in the previous two games. You could get through the whole game without using your gun.

I recall the point of the game is to not kill anyone at all in the first place.

I fail to see how Spies vs. Mercs made Splinter Cell, as well. The first one didn’t have any form of multiplayer at all, and it’s my second favorite in the series, behind Chaos Theory, and even then I never played anything but the singleplayer campaign.

Right, but you had a choice. In this one there doesn’t appear to be a choice, you have to kill to get by.

This situation reminds me of MGS4. It was alot more action heavy than the rest in the series.

Hahaha. Oh you. You’re just playing the game wrong.

It’s up to you on how you play the game. Personally, I play with as much stealth as possible. And guess what?: It works!

How do you watch something stealthily?

Okay, please. Shut up. We get it. “Oh haha! The cutscenes are long! Haha!”

Hey look! Actual gameplay!
https://www.youtube.com/watch?v=yKt799IcqOY
https://www.youtube.com/watch?v=ISFuAlgnCHg
https://www.youtube.com/watch?v=GR1mL9pI8TE

Edit: I mean, you can bitch about how some plot elements are retarded (ie, Liquid’s arm), the controls being just too damn ambitious for a PS3 controller (but they work just fine imo), or even how the multiplayer is occasionally laggy. But no, you pick on cutscene length, for a game you never even played.
Successful troll is successful, I guess.

I personally think that the worst part of the game is the obscene amount of cutscenes. It is billed as having the best storytelling in gaming, but, in reality, it has the worst. A good developer does not make a bunch of movies and then string them along with game sections, a good developer makes a game, where everything is integrated. If you can know exactly what is going on (or as much as possible in the game, I don’t think anyone but Hideo understands that arm thing) from simply watching the cutscenes, the developer has failed to me. Not to mention most of the cutscenes are utter garbage and horrible writing. Hideo’s toilet “humor” is atrocious, he uses writing that in essence says “in order to escape your fate you must fulfill your destiny”, and most of the talking doesn’t need to be there.
So ultimately my complaint about cutscene length is not necessarily that the cutscenes are long, although I can see no way that a good game story could have cutscenes that long, but its their content, namely the useless writing and stuff that should have been revealed in gameplay, you know, the whole playing the game part, that I find completely worthless.

EDIT: Wow, thats a long rant. I needed that. Man I hate Hideo’s video games right now.

I have no idea why I like Metal Gear Solid’s story so much. I know I should be disgusted at Kojima’s attempt at a video game narrative, yet it’s just so intriguing to me. The characters are likable, the plot twist come out of nowhere (with none of that build up shit that makes you see it from a mile away), and, well, I like the “little” (not the quotation marks as a sign of sarcasm) gameplay “bits” (there it is again) you get for intermission between cutscenes.

Though I agree that calling something “the best” is just stupid (even though I have been hailing MGS4 as “da bestest gam eva” even before I played it.) All it does is attract haters and fat/ugly cosplayers.

Even the shocking plot twist that that guy with no nanomachines didn’t have nanomachines? How stupid do you have to be to notice that?

What?
I meant the plot twist in general.
I’m guessing you watched the cutscenes on YouTube? lol

Never mind. You like what you like and I’ll like what I like. Let’s get back on topic.

Oooooh! Sexy!

God damn I love mods.

Not all of them, god no. Well, I viewed most of them, but I skipped large parts in which nothing happened.
To the topic! I fear that mod could go dead, it seems ambitious, but if it doesn’t it does indeed look awesome.

Hold on, off-topic again:
I think a developer has failed to me when their story doesn’t draw me in and enhance the urgency when the cutscene ends and I start playing again.

Take, for example, Splinter Cell (hey look! We’re back on topic kind of!) Splinter Cell’s gameplay is fun, but the game never really got me attached anything that was going on. I couldn’t help but laugh when that Japanese General felt “dishonored” by Sam foiling his plans for world domination (or whatever), then sliced a sword through his chest. That was the most memorable part in any Splinter Cell game I played, but for all the wrong reasons.

When I started playing Metal Gear Solid 3 (the first MGS game I played), I had the same feelings you had about the games. The cutscenes and Codec conversations were annoying and tedious as hell. And the story, at first, was just retarded. I kept playing just to see how crazier the game could get.

Then, sometime in the middle of the game, I started to care about what was going on. I started to like the characters. I found the stealth gameplay to be a fresh diversion from the mindless killing of, say, Halo, Call of Duty, Half-Life (yes, I know Half-Life has a great story, but the gameplay is still shoot this, turn valve to open door, then shoot that. Not that there’s anything wrong with that.) Even the crazy things in the game started to appeal to me.
When I beat the game, I didn’t feel like I just finished watching a movie. I felt like I accomplished something (which is a great feat for a game, since pressing buttons and moving the joystick in the right way isn’t exactly an “accomplishment” in the real world.)
Of course, this is all just “imo” and nothing (when it comes to trivial shit like this) is a set in stone fact.

Which brings me back on topic: I think Splinter Cell: Conviction will make me care about the story. The gameplay now has a unique style that sets it apart from other “realistic” stealth games. It’s obvious that Ubisoft is trying something new with storytelling, with their emphasis on using the environment to show objectives and flashbacks. Hell, I even heard they want to get rid of the loading screen.
So who knows? Like I said, if it isn’t going to be Splinter Cell, it’s going to be something new and i[/i] great.

I do like that concept of showing game objectives in game, it is much better alternative to a little floating box in the corner. Its ironic that you find that appealing, then love MGS4 which does everything possible to make sure all objectives are found in cutscenes, but I digress.

Well, I’m all for innovation, but that doesn’t mean I can’t like what we already have.

Though, here’s something that should amuse you for a bit:
https://www.destructoid.com/kojima-expresses-mgs4-cutscene-regret-101206.phtml

Edit: Also, I was just using it as an example for Ubisoft’s commitment to tell a good story with Conviction.

That is how I play it.

I am just saying it is alot more possible to ‘Run ‘N’ Gun’ than it was in the previous games. My friend started playing MGS4, not really caring for stealth.
He ran out and I thought he was screwed, but he easily progressed. If you did that kind of shit in previous installments…

Tell him to play on a higher difficulty. It will FUCK HIM UP unless he uses stealth like he fucking should be!

Oh great. A Splinter Cell thread is now a Metal Gear thread. Fucking figures.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.