New Xbox?

What about vehicle jacking, as I recall that was one of the ‘hyped’ new features of halo 2.
I’m not %100 sure but isn’t halo the first xbox(or even consoles in geneal) game with an in-game map maker. I think FarCry had one i’m not sure.

Halo 1, I’m not sure about anything original, as they were just trying to get a fps on a console. That was their main objective, and it had to be done for the Xbox launch. There was no time for ‘new’ or ‘innovative’ features.

They play nothing but Halo and CoD, ouch man. Better than the people I have to hang out with, they only play CoD and they hate anything else.

time splitters.

Just postin’ to make sure I had some sort of helping hand in this hopeless thread.

  :retard:

thanks, son

crap, I’ve gone off topic and into the abyss. Back on topic for me. Like I said before, I think that the new consoles should have at least 4GB RAM and a SSD.

Edit: I also demand that It be able to play ArmA 3, that game gives me orgasms just watching the gameplay.

It’s not going to. Arma is PC only and I don’t see them moving to consoles any time soon. Even with 4GB of RAM it still most likely couldn’t play it. To my knowledge there have been no games on consoles with loaded areas as large as the Arma series has. They’re like several hundred kilometres across.

Oh well, a guy can dream right XD.

This.

As it is, I have a hard time having fun on Halo’s servers simply because every one is filled with pre-teens to teenagers who don’t have jobs that do nothing else but play Halo all day. I think I’d prefer to go through Halo’s unoriginal sci-fi plotline, than deal with that.

Forge World is ok, but seeing the same environment reused with different configurations gets old after awhile. It’s nothing to hype about. Sure it has been improved over previous efforts, but a little variety here and there wouldn’t hurt.

Halo is fine for what it is, but I wouldn’t call it revolutionary.

The story is a mixture of unoriginal elements, and seems unoriginal at first glance, but look around you and you’ll see there’s few like it. Especially now (and when it came out too :s ) It’s combined cliches that are extreme juxtapositions of each other to create a middle ground that I don’t recall ever having a foot on it.

Also one could argue that brining PC elements into console online gaming like friend’s lists and the messaging system, plus bringing invites into the mix is pretty revolutionary. Plus it did standardise the console fps control scheme. I can understand how from a PC gamer’s POV that it’s changed nothing, but it’s just not the case in this reality.

I don’t want to turn this into the Halo defense thread. Especially since the tables are biased against me around here. Let’s just leave it.

FPS controls on consoles were first optimized on the N64 with Goldeneye, then finely tuned on the Xbox with Halo. I wouldn’t call it groundbreaking, but merely fixing what had already been established. I believe that is what Halo was good at. Bungie took what had been perfected in the PC market, and applied it to the console space with the simultaneous release of XboxLIVE. Consoles needed this foundation to be laid, as it was something that hadn’t been accomplished. Bungie was merely the first to make it work, thus making it popular.

You might consider this the very definition of groundbreaking, but I only saw it as an inevitability. Purely from the standpoint that the means was already there, it was just simply a matter of time before somebody incorporated it.

hardly. The GE control scheme is a far cry from how FPSs control now. I’d take a step further and say that it was completely cumbersome and the wrongest possible way they could have done it.
In fact, upon giving it much more thought you’re right that Halo’s successes was an inevitability, but that only takes more credit away from Goldeneye the way I see it. On a typical PC FPS setup you have a left hand and a right hand. Left does walking, right does aiming (if right handed). The N64 controller has two halves, a stick and a Dpad, a trigger, six buttons, and two bumpers! Yet instead of doing the logical thing and splitting it up in the natural halves, they have you aiming and walking on the same fucking stick. How can ANYONE call that a foundation? When’s the last time anyone saw that recently?

don’t want to talk about this no more srs.

IIRC, one of the preset schemes used the C buttons to move and the stick to free aim. Like Turok, back when it was actually good.

But yeah, the default controls for Goldeneye were pretty bad, I agree with you on that xal.

Well, the Goldeneye control scheme worked for me well into Halo’s reign on the FPS market. There was a point in time when I absolutely refused to change, all the while getting quite good at Counter Strike at the same time. That is, until I was forced to adjust my preferences by a game that didn’t have an option to change control schemes. While this is overall, bad game design, Turok Evolution made me change, and I haven’t gone back.

Point is, as antiquated as it may be, it didn’t make those games unplayable. It worked well for the three prong controller, and as such gave Goldeneye its status as a classic.

To each his own, I suppose, but you don’t hear about any good FPS titles on the PSone anymore, even when the (modified) controller and hardware were much more suited for the genre.

I’ve been reading up on the specs of the original 360, and I’m actually really amazed that it’s maintained fidelity all this time. I mean sure by today’s standards it’s limited, but fucking hell does it do a lot for a machine designed in 2004.

It makes me excited as fuck for the next gen of consoles. Looking forward to seeing a ten year old console generating Avatar/ Tin Tin quality visuals, as pc exclusivists go on about how the consoles are still holding them back.

But yeah, if anything needs a huge improvement, it’s the whole XBL system. Shit needs a ground-up overhaul and probably won’t get it.

We now proudly announce the Xbox 720, with full DirectX 10 support and 1080i resolution support!

oh u

Also known as the Xbox 360 S :stuck_out_tongue:
(or whatever the fuck the slim was called)

the slim. heh.

Just Cause 2 would certainly give that assumption a run for it’s money. The map is HUUUUUUUGE.

To be more specific:

Yeah, pretty big. Apparently the original ARMA had 400km^2 area, so ARMA II might be larger.

But ya can’t get that many players on it at once, can ya?

Well, at one point in time a humble community was working on that… But you know those console exclusivist devs.

Actually I’m sure the issue was quite deeper than that, but the treatment of JC2’s modding community by the devs, especially that COOP mod has been fucking terrible.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.