new unreal engine 3 tech demo

But the animation and everything was all planned and directed by animators; there were no physics calculations, lighting was prebaked… etc… “Realtime” is very subjective. This is as “realtime” as Source Recorder, albeit prettier.

Well, how to put it in words … it look so “unreal”
Portal 2 version of source engine looks better

Nope.

Only if you mean the art direction, because otherwise, nope.

Why not? Lighting and shadow effects look outstanding.

https://www.youtube.com/watch?v=ySWPxEYeNMg&feature=player_embedded

Oh would you look at that :stuck_out_tongue:

Since he meant the engine and not the game itself, I stand by my nope.

Sure, you can make a game in the Portal 2 engine that looks more aesthetically pleasing than a game in the new UE3 but, technically speaking, the UE3 is able to deliver superior visuals because it uses more advanced technology.

I think somehere are missing a big point. It’s a TECH demo. Meaning they aren’t trying to show off good art, they aren’t trying to show off gameplay, they aren’t appealing to gamers. They are showing off the technical capabilities of the engine and attempting to appeal to developers.

I’m working with the Unreal Engine 3 and I can assure you that even the pre-baked lighting looks extremely good.
UDK also comes with some demo levels to show off the amazing realistic lighting. You can always use dynamic if needed.

https://www.youtube.com/watch?v=M6U3aMo1LdA


Who needs complex lighting systems, apply German expressionism to video games.

The Cabinet of Dr. Caligary: The semi-realistic tactical FPS game.

No. The best way to show off the abilities of a game engine is to show them off. In an interactive experience you can easily miss things like the tessellation being used for more than just extra detail (the guy’s facial transformation). In a demo like this every new feature can get it’s own close up. It would actually be pretty stupid to make something like this interactive. It would be more work than is necessary.

That being said, I’d love for this tech demo to turn into a real IP. It’s fucking awesome.

Where did we read that? This was running realtime on a rig with 3… Why the fuck am I explaining this to you? It’s already been stated before. And yeah, it COULD be bull… but who cares? The engine can still do everything shown in the demo. I for one am more impressed that every strand of stubble on his beard is actual geometry.

Check your sig, Xalener. Your narcissism must have clouded your grammatical judgement. :smiley:

“…to* new advancements”, is what would make sense… unless you have some kind of hidden metaphor in it and purposely chose the word “do”. (Just making sure you’re aware. peace, bro.)

I wonder if the engine is used a lot because they show pretty cinematics or because their engine is good and professionals know its good. It strikes me the best way to make a successful engine is to make one professionals like, and they probably wouldn’t be swayed by a pretty trailer.

Not to mention devs would know what to look for. Unreal isn’t selling this to us, we aren’t looking to make a game, they are selling it to people who know what they’re doing. And an interactive level would far better show the capabilities of the engine.

You’ve never worked with the UDK have you?

I don’t really care. woo. good graphics. we already got that. let’s just play stuff.

Nope, enlighten me as to its relevance.

Graphics have looked pretty much the same for the last 3 1/2 years (yay consoles). Hasn’t helped gameplay much. We might as well move SOMETHING forward, though I’d prefer it be both.

I thought the demo looked great, but I don’t see the relevance to current game design if it took $1500 worth of video cards and god knows what else to render it in real time. I guess Epic just wanted to remind everyone they weren’t resting on their laurels.

seriously, guys

As far as animated movies go its fairly low on the quality spectrum.

I’ll start caring when a game gets released, thats all I’m saying.

I’m with someonerandm here. I will NEVER trust something in a cinematic tech demo. When it’s not a playable level they can use all kinds of cheats and tricks to make the demo look astronomically better than any game that will ever be released on it. Tech demos, no matter who they are appealing to, should be an accurate representation of what can be done with a game made on that engine, cinematic tech demos are a shifty and dishonest way of making the engine look better.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.