New images from Half-life 2: Episode 4 ( Return to Ravenholm)

Some new screenshots and a concept video from a canceled Half-Life 2 Episode 4 (Return To Ravenholm)game developed by Arkane studios(Dishonored)
https://www.valvetime.net/threads/new-images-of-half-life-2-episode-4-return-to-ravenholm.243033/
Source:former Arkane developer

I like how we get to see cancelled footage of Ep4 before we even get to see the smallest glimpse of ep3/hl3.

Awesome.

Tru Dat, but to their credit, valve is waiting to release their next iteration of their flagship title when the next generation of console hardware (including theirs) is released

So I won’t be able to play it properly. Great.

(When HL2 came out, I was running the game on medium on a Win XP computer with an FX5200 video card. It still looked good.)

HL2 ran just fine on my radeon 8500 with 64g of Vram. I played on my new macbook pro with a gig of Vram and it looks amazing, even by modern game standards. I have faith in valve and their hardware surveys

Hey, that’s my line.

It seems that Valve and Arkane studios don’t share a great history together,remember The Crossing

Why would The Crossing make Viktor Antonov change team?

Because he worked on the game and perhaps didn’t like the fact that it got canceled.

They also wound up axing a lot of his stuff for Half Life 2- most of the earlier, darker art direction was his work, if I recall rightly.

Found an interview that he gave for Eurogamer last summer where he explains it :
“I left precisely when they stopped making epic, triple-As, which was Half-Life 2,” Viktor Antonov told Eurogamer. "Since then, they were episodes.
"Valve is a great place, but I’m interested in projects, not in companies. I went to Valve specifically for Half-Life 2. I went and I collaborated with Arkane to do The Crossing and Dishonored. I put the project above everything else.
“Valve has grown into a much bigger company,” he went on, “and what I really enjoy about the philosophy of Arkane is that it’s a small, core team that does risky creative projects. And when I went to Valve, they were a small company. They’ve grown now, they’re much bigger, and I’m interested in a certain level of creative risk taking and a certain energy that can be compared to jazz, jamming or rock n’ roll, where it’s small, it’s intense and it’s about making revolutions in the media.”
You can read the rest of the interview here .

Radiation in Ravenholm. The zombie in one of the pictures doesn’t seem to have a headcrab.

I call bollocks. Ravenholm is as FUBAR as it is because of headcrab shelling, not a second Chernobyl.

so now we have proof, valve can’t count to 3. They count to 4 without “3” :smiley:

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