New Half-Life 2: Episode 3 Concept Art?

Holy shit guys:

A user in a forum pointed me to this, his post:

"just imagine
you are running from the combine advisor
as he is fucking in your head
as the fucking reality collapses all around you
just IMAGINE "

I didn’t think in this way that the Advisor could fuck with your reality and bending everything over.

There were some vision blurs when encountering advisors on EP2 as well as on EP1, so maybe he is referring to that. Maybe on EP3 we’ll see more than mere vision blurs. I think that there is possibility of existence of advisor overlord, like Nihilanth for Vortiguants. Nihilanth was quite powerfull, then imagine what he could do.

Fix’d.

Well, yeah. You didn’t need to quote the whole thing.

This looks awesome. Hopefully some of the ideas from these make it into the final game. I wouldn’t mind at all. Especially the reality bending powers of the Advisors and the Xen like stuff.

Yeah, I just posted that.

It’s real, according to one of the moderators on the Steam forums: https://forums.steampowered.com/forums/showpost.php?p=31353139&postcount=28

I hope not. One of the things I liked about the Combine was that they didn’t appear to have have any single leader - rather a mass intent formed by many individuals. Having an “overlord advisor” would be pretty boring and cliché IMO.

Me too. The idea of a single overlord seems so overdone.

But why do that when they could just pick you up, kill you & be done with it? If they could rip the roof of a barn to pieces, why not do that to a person instead? It would be just as traumatizing & far more effective.

But yeah, I get it. Two distinctly different art styles superimposed like this looks trippy.

I just noticed the japanese character where the guy’s face should be in the picture. Anybody know what it is?

Sorry :frowning:

:awesome:

lol, no

and please don’t go to that interview where gabe compares the episodic distribution method to team fortress 2’s distribution method of shorter release cycles, it has nothing to do with it

ep3 was never cancelled, or renamed

Freakishly scary hallucinations of Xen brought upon by the Advisors into Gordon’s mind? Sounds like something I could dig.

Then you are just naive:
-Mr. Gabe Newell made a short cameo appearance in the introductory film to CLANG, Subutai Corporation’s upcoming indie game. In his scene, Gabe Newell is forging a crowbar. Neal Stephenson approaches Gabe and asks, “Is that about ready?” To which Gabe eloquently replied, “These things, they take time.”
-In an interview with GamesTM, Chet Faliszek said, “When we announce Half-Life 3 it won’t be on a t-shirt or a forum or some obscure internet game. We’ll do it in our own way.” Jeep Barnett also said, “…The Half-Life universe is so deep and so involved and kind of puzzling - there’s a lot of elements that tie together in unusual ways…”
-Gabe Newell said on the 7DCD podcast that ‘Ricochet 2’ has a “giant story arch” and that it has been in development for a long time. It is inferred that ‘Ricochet 2’ sarcastically means Half-Life 3.
-We went through the episodes phase, and now we’re going towards shorter and even shorter cycles," Newell said in an interview published in Develop magazine. “For me, ‘entertainment as a service’ is a clear distillation of the episodic content model,”
-Gabe Newell says in an IGN interview that it’s always hard to predict where Valve’s direction of development will go next. He said, "As I’m reminded of on an almost daily basis, we seemed to be really excited about that episodic thing with [Half-Life 2] Episode One and Episode Two, and then we’ve gone completely radio silent subsequently. Sometimes it’s even dangerous for us to predict what we’ll do next.

But believe what you want.

Fit.

I like how you think that 3 bangs of a hammer on a crowbar can’t mean Episode 3, but somehow has to mean Half-Life 3. The fact that you’re calling Chrillen naive over this is hilarious.

cute that you take your time to explain these things to me as if i didn’t already know about them or what they meant

i have a hard time figuring out how you connect these things to it being hl3 instead of ep3, really, half of those things aren’t even about that.

valve has only ever referred to ep3 as hl3 when prompted so by the fans, which is once or twice, and chet was clearly referring to the fake hl3 t-shirts in circulation.

“We went through the episodes phase, and now we’re going towards shorter and even shorter cycles,” Newell said in an interview published in Develop magazine. “For me, ‘entertainment as a service’ is a clear distillation of the episodic content model”

  • this doesn’t in any way relate to hl3, it says they will favor short release cycles over episodes, it’s literally about more frequent content releases, but it wouldn’t even matter anyway because ep3 having episode in its title is in no way indicative of its length or method of distribution at this point in development.

how does gabe saying that it takes time, and using richochet 2 sarcastically in that interview, in any way translate into “there will be no episode three, it will be half-life 3 instead”?

You guys need to shorten your posts…

I don’t post that often, but I must say, the argument over what the next installment of half life will be called is obnoxious. There is not sufficient evidence to make either claim, and coming to a consensus on what we tentatively think the next game will be called won’t tell us anything about the game, or push it’s release date forward.

Most concept art is shopped/ collage’d together to save time on pre-production and communicate simple ideas for less. Damn near all the Aliens: Colonial marines pieces use old late 90s promotional renders of xenos for AVP instead of fully painted ones.

Their motives are still pretty unclear.

I’d prefer something more along the lines of this.


If this art represents a drastic change in style, I fucking welcome it. Seriously. Half Life 2’s aesthetic was cool till 06, but now that I’ve gone to film school for a year I’m getting real fucking tired of HL2’s understated look (a look that all art films aspire to have).


Alright, I fucking get it. Go the fuck away.


Well, hello beautiful.

QFT

I think they will go for something different this time around. Valve has always had a distaste for reusing the same ideas and styles for too long, so I have hope that they will really go all out in setting up a completely fresh aesthetic for the next Half Life. I have a suspicion that may be partly why they are taking so long - they started making it in the style of HL2, got sick of it partway through and let it sit for bit, meanwhile getting inspiration from other projects like Portal 2 and Dota 2, and are now revamping the game with a new style. Just my take on it, I’m sure they’ve got plenty of reasons why they’re taking so long and being tight lipped about it.

Most of Valve’s concept art typically uses sketches or reference photos. The only time they’ve lazily photoshopped together existing illustrations is the Gordon Freeman picture Valve posted on their Facebook page Gordon Freeman they won that “GameSpot’s All Time Greatest Video Game Hero” thing. And even then, the edit didn’t contain 2 jarringly different art styles.

Their motives aren’t unclear at all. They pick up a human, suck their brains out & throw them away like an empty can. They did this to both Eli & the guy in the barn. They’re not going to make the player hallucinate for the lulz just because of some concept art. Concept art, that only looks trippy because of the “shopped/ collage’d together” look you defend as being a commonly used time saver is the only reason someone thought the Advisors might cause hallucinations to begin with.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.