https://www.reddit.com/r/Fallout/comments/1qtwhj/the_survivor_2299_speculation_and_hype_megathread/
Bethesda recently registered a new website and appear to be teasing another fallout game - if it’s legit.
https://www.reddit.com/r/Fallout/comments/1qtwhj/the_survivor_2299_speculation_and_hype_megathread/
Bethesda recently registered a new website and appear to be teasing another fallout game - if it’s legit.
Well, we WILL find out in 24 hours. Or else we might need Jack Bauer’s help to track these trolls…Or Liam Neeson…
P.S. Really reminds me of hundreds of fake HL 3 “countdowns”, but I want to believe…
I’m excited, and I’m also worried if it’s true.
Bethesda is terrible at writing and I’d much prefer Obsidian to be the ones to make it.
At the same time, I’m not even sure because I also want a new fallout game that isn’t as clunky as FO3/NV, reading the previews of FO3 I was so pumped up for a survival game where every firefight felt like you could just barely survive, what I got instead was basically spamming your weapons until the enemies heads explode.
Not to say they aren’t fun, but something more survival-ish, with better AI and combat that doesn’t feel like a weird hybrid between a mechanically clunky fps and a stat-based RPG. Even if the first 2 were very stat-based, combat was a lot more tense and felt a lot more like a survival game.
I would like to expect this stuff, but this is bethesda, who still hasn’t rewritten the movement code from morrowind for their engine (and thus none of their games even have proper slope detection still) so I doubt it’d be much different aside from having skyrim-quality graphics.
Well, the website is owned by Zenimax according to whois…
I am cautiously excited.
VGAs reveal. Believe.
As Bloodshot said, the gameplay in Fallout 3 was really easy, especially in endgame. The A.I. was really dumb, and enemies were really only chalenging in supperior numbers ( or stats).Haven’t checked FNV thought. But both really suffered from frequent, gamebracking and annoying bugs. But asking Bethesda to patch their games before release ( or even extensive play testing ) seems too damn much, and they seemed not to have learned their lesson, as Skyrim was also a bugfest too.
P.S. I do hope they use Skyrim skill system there you level up your skills by USING them instead from some level up screen.
That’s days, not hours.
And I have to agree with Bloodshot. Fallout 3’s combat was far too bullet-spongey. VATS is neat at first, and a really clever way to mix FPS and turn-based combat mechanics, but the slow motion gets really boring and drawn-out after a while. I’d prefer it if it was in real-time most of the time.
Whatever they end up making next, hopefully they’ll upgrade the engine to more modern standards (or switch to a new one, hopefully without abandoning mod support).
64-bit, better multithreading, better depth-culling, game timings not based on the framerate… :facepalm:
Gotta love how they claim to have overhauled their old engine so much it’s basically a new engine but then it still suffers from an ancient feature of the gamebryo engine, from back when sometimes you needed to tie certain game mechanics to the framerate in order to not glitch on the old consoles or something.
Having the y-axis sensitivity tied to the framerate sucked back when I couldn’t run Skyrim at a stable 60fps.
I don’t remember Morrowind or Oblivion having the same issue back when I played them with hardware that was even more dated for their respective release dates.
(I think the first time I played Morrowind was on a PC with a Pentium III and an Nvidia Riva TNT2 - no pretty reflective water for me)
long as they make it so i can fucking jump without hitting an invisible floor and don’t use the current skyrim engine
Ups, didn’t notice that it also had a day counter, my bad.
As long as your pip boy arm isn’t inches longer than your normal arm.
Freaky mutant Americans.
FNV suffers from the same easy endgame effect, but it’s less noticeable until you reach the last few levels or if you get your hands on DLC weapons. Seriously, cazadores will mess you up even if you’re in full power armor and have a plasma rifle. Moreover, most of the bugs and issues in FNV were due to the fact Obsidian had to rush the release and create the entire game from scratch in 13 months. It’s actually why there isn’t any post-story gameplay.
Didn’t FO3 also originally end at the end of the main storyline?
yeah. you had to pay 15 bucks for some dlc in order to keep playing after that.
The first dlc actually wasn’t too bad, it continued the main story and let you fuck around in the capital wasteland some more. Everything else brought you to new lands. I remember wanting to leave immediately after arriving at most of them. Anchorage and the UFO were unbearable for me, I ended up uninstalling the game and never doing the Pittsburgh one.
New Vegas is slightly more enjoyable and honest hearts and lonesome road kicked ass
Didn’t the original artist behind the franchises’ look die a few years ago? That sucks for him. Maybe Fallout 4 will have a slightly different look to it. late 60s early 70s core would be interesting
Mothership Zeta was pretty good I thought, but the fact that you can’t leave until you finish really did suck.
Operation Anchorage was pretty agonizing, though, I agree. The shooting mechanics are not exactly the best part of Fallout.
I really just would like another fallout game to be more like the originals where you start off and you really fucking suck and if you aren’t careful where you go you’ll get your shit pushed in.
That made higher tier shit and higher level characters in the first two games so satisfying to actually get to too, and a lot of places in those games are foreboding to even come near, let alone go into.
Not the human enemies though, unless they are visibly very well armored they shouldn’t be bullet sponges.
My biggest hope is that they’ll get rid of the whole fully explorable open world thing. It makes the world seem too small, both in terms of representing the real world areas accurately, and also when it comes to the general mood and feel of the game.
In Fallout 1 and 2, using the map screen to travel between isolated locations, watching the days tick by as you slowly make your way across the wasteland really makes it seem huge and empty. This really gives an impression about the state of the human civilization and population after the apocalypse.
In New Vegas you can walk between Vegas and the Hoover Dam in probably under five minutes, and there seems to be a human settlement every 200 meters. This makes the world feel far too safe, and it doesn’t give off the same vibe of hopelessness and despair.
Nevertheless, Fallout is one of my favourite series of all time, and no matter how much they fuck it up, I still look forward to another instalment.
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